October 2003
Volume 3, Issue 9
Free
Vision Sciences Society Annual Meeting Abstract  |   October 2003
How do we grasp (virtual) objects in three-dimensional space?
Author Affiliations
  • Kerstin Stockmeier
    Max-Planck-Institut für biologische Kybernetik, Tübingen, Germany
Journal of Vision October 2003, Vol.3, 383. doi:10.1167/3.9.383
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      Kerstin Stockmeier, Heinrich Horton, Volker H Franz; How do we grasp (virtual) objects in three-dimensional space?. Journal of Vision 2003;3(9):383. doi: 10.1167/3.9.383.

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      © ARVO (1962-2015); The Authors (2016-present)

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Abstract
 

Jeannerod (1981,1984) studied extensively the relationships between object size and grasping parameters, which has been influential for the interpretation of grasping data. The maximum grip aperture (MGA) scales linearly with object size, but the slope is less than 1 (app. 0.82, cf. Smeets & Brenner 99). Here, we investigated if the location of the object in three-dimensional space influences the MGA. As well we addressed the question if the grasping of virtual objects shows the same characteristics as natural prehension. Virtual environments could enable experimenters to easily vary objects after the movement onset and therefore to explore the mechanisms of online control in visually guided movements. A virtual disc (36, 40, or 44 mm in diameter) was rendered using stereo computer graphics in 27 positions in different heights and locations relative to the observer. Virtual, haptic feedback was given using two robot arms (PHANToM TM). One robot arm was connected to the index finger, one to the thumb. Ten participants grasped the discs and transported them to a goal area, where they dropped the discs. The stereoscopically rendered discs were viewed through a mirror, such that the visual and haptic feedback matched. The position of the finger tips was measured using the two robot arms and an Optotrak (TM), in order to test for the accuracy of the PHANToM devices.

 

The MGA was dependent on the distance of the object with respect to the observers body but not on the height of the disc. Participants scaled their MGA according to the size of the virtual disc, but with a slightly smaller slope (0.64+/−0.06) compared to natural environments. This could indicate that tactile feedback (in addition to haptic feedback) is needed to perform natural grasping movements.

 
Stockmeier, K., Horton, H., Franz, V. H.(2003). How do we grasp (virtual) objects in three-dimensional space? [Abstract]. Journal of Vision, 3( 9): 383, 383a, http://journalofvision.org/3/9/383/, doi:10.1167/3.9.383. [CrossRef]
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