December 2007
Volume 7, Issue 15
Free
OSA Fall Vision Meeting Abstract  |   December 2007
A Real-time Brain Computer Interface for 3-D Flight Simulation
Author Affiliations
  • Wilbert McClay
    Lawrence Livermore National Labs
  • Andy Haas
    Dataura
Journal of Vision December 2007, Vol.7, 41. doi:10.1167/7.15.41
  • Views
  • Share
  • Tools
    • Alerts
      ×
      This feature is available to authenticated users only.
      Sign In or Create an Account ×
    • Get Citation

      Wilbert McClay, Andy Haas; A Real-time Brain Computer Interface for 3-D Flight Simulation. Journal of Vision 2007;7(15):41. doi: 10.1167/7.15.41.

      Download citation file:


      © ARVO (1962-2015); The Authors (2016-present)

      ×
  • Supplements
Abstract

A Brain Computer Interface (BCI) for interactive 3-D flight simulation is presented. The BCI uses Bayesian factor analysis algorithms to distinguish thought actions based on electro encephalography (EEG) or magneto encephalography (MEG) brain signals. Data has been collected from 5 subjects yielding 90% positive performance in MEG mid and post-movement activity. A BCI software driver translates real-time MEG thought patterns into left or right actions. This driver has been applied to flight simulation software enabling the user to fly left or right simply by thinking in the chosen direction. The BCI driver can be linked to any software, replacing the keyboard or mouse with inputs derived from a user's thought.

McClay, W. Haas, A. (2007). A Real-time Brain Computer Interface for 3-D Flight Simulation [Abstract]. Journal of Vision, 7(15):41, 41a, http://journalofvision.org/7/15/41/, doi:10.1167/7.15.41. [CrossRef]
×
×

This PDF is available to Subscribers Only

Sign in or purchase a subscription to access this content. ×

You must be signed into an individual account to use this feature.

×