August 2014
Volume 14, Issue 10
Free
Vision Sciences Society Annual Meeting Abstract  |   August 2014
Action Video Game Experience Does Not Predict Multiple Object Tracking Performance
Author Affiliations
  • Cary Stothart
    Department of Psychology, Florida State University
  • Walter Boot
    Department of Psychology, Florida State University
  • Daniel Simons
    Department of Psychology, University of Illinois at Urbana-Champaign
  • Angeliki Beyko
    Institute of Cognitive Neuroscience & Dept. Psychology University College London
Journal of Vision August 2014, Vol.14, 353. doi:10.1167/14.10.353
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      Cary Stothart, Walter Boot, Daniel Simons, Angeliki Beyko; Action Video Game Experience Does Not Predict Multiple Object Tracking Performance. Journal of Vision 2014;14(10):353. doi: 10.1167/14.10.353.

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      © ARVO (1962-2015); The Authors (2016-present)

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Abstract

Self-reported action video game experience has been linked to better performance on many cognitive tasks, including multiple object tracking. However, the limitations of these studies preclude a reliable measure of the size of the association: (a) most used small samples (often just 10 subjects per group) and (b) many tested participants who knew they were recruited because of their gaming experience, potentially introducing demand characteristics. We explored the link between gaming experience and multiple object tracking in a pre-registered study (http://goo.gl/s6gLX7) with a substantially larger sample. Moreover, we systematically varied the method of recruitment, comparing gamers and non-gamers who were recruited either overtly (ngamers = 75, nnongamers = 84) or covertly (ngamers = 72, nnongamers = 108). Unlike previous studies, we found almost no difference in multiple object tracking accuracy between gamers (overt: 70.70%, SD = 6.30%; covert: 70.40%, SD = 7.00%) and non-gamers (overt: 70.30%, SD = 6.50%; covert: 69.10%, SD = 7.00%), regardless of recruitment method (overt: t(156) = -.427, p = .670, d = .062; covert: t(177) = -1.256, p = .211, d = .186). Not surprisingly, given the lack of a difference between gamers and non-gamers, the method of recruiting had no effect on accuracy (F(1, 334) = .343, p = .558, η2partial = .001). Our results suggest that the link between gaming and multiple object tracking performance is not robust

Meeting abstract presented at VSS 2014

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