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Robert W. Massof, Lawrence Brown, Marc D. Shapiro, G. David Barnett, Frank H. Baker; Having your cake and eating it too: Wide field of view and high resolution VR. Journal of Vision 2002;2(10):134. doi: 10.1167/2.10.134.
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We have developed a high resolution wide field of view HMD and a distributed graphics computer system (DGS) that enables presentation of high fidelity VR with full immersion. The HMD employs a spherical array of miniature flat-panel SVGA color displays (15 per eye) that is viewed through a spherical array of optical elements. The resulting hemispheric tiled display has a 110 deg (h) × 100 deg (v) monocular field of view with 60 deg binocular overlap (160 deg horizontal binocular field) and 3 arcmin/pixel resolution. The HMD is equiped with a pupil/corneal reflex eyetracking system and a hybrid sonic/inertial head tracking system. The DGS is a Linux-based graphics cluster that is able to display high level of detail models at frame rates >20 Hz.
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