August 2016
Volume 16, Issue 12
Open Access
Vision Sciences Society Annual Meeting Abstract  |   September 2016
Investigating human memory of self-position using a virtual 3-dimensional visual environment
Author Affiliations
  • Celia Gagliardi
    Center for Computational Neuroscience and Neural Technology, Boston University
  • Arash Yazdanbakhsh
    Center for Computational Neuroscience and Neural Technology, Boston University
Journal of Vision September 2016, Vol.16, 354. doi:10.1167/16.12.354
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      Celia Gagliardi, Arash Yazdanbakhsh; Investigating human memory of self-position using a virtual 3-dimensional visual environment. Journal of Vision 2016;16(12):354. doi: 10.1167/16.12.354.

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      © ARVO (1962-2015); The Authors (2016-present)

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Abstract

Knowing one's location in space is crucial for navigation, especially in unknown environments. Recently, systems involved in self-localization for spatial navigation have been found in rodent brains, but the mechanisms for self-localization are not completely understood. Human behavioral experiments can enhance understanding of self-localization systems in human brains. In this study, human observers are placed in a visual virtual reality (VR) to perform a self-positioning task. The VR is created using a 120 Hz projector and a polarizing filter which separates left and right eye images when passed through 3D glasses. Disparity and size cues generate the perception of depth. Participants are placed in a virtual position on the ground for five seconds and then moved by changing their virtual environment around a stable object. Their task is to return to their initial position on the ground with button controls. Principal component analyses show that errors in self-repositioning are not along any particular axes and each participant has a unique pattern of repositioning. Trial durations do not affect accuracy of repositioning and lack of disparity cues increases the standard error of repositioning in all directions. Some participants have lower errors when initial self-positions appear to be on one or the other side of the stable object, suggesting a link between memory of self-position and a preferred point of reference. Future directions of this project are to explore between-subject differences and the effect of stimulus presentation at different frequencies on memory of self-position.

Meeting abstract presented at VSS 2016

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