December 2001
Volume 1, Issue 3
Free
Vision Sciences Society Annual Meeting Abstract  |   December 2001
Active and passive object recognition in a virtual environment
Author Affiliations
  • K. H. James
    University of Western Ontario & National Research Council of Canada
  • G. K. Humphrey
    University of Western Ontario & National Research Council of Canada
  • T. Vilis
    University of Western Ontario & National Research Council of Canada
  • B. Corrie
    University of Western Ontario & National Research Council of Canada
  • M. A. Goodale
    University of Western Ontario & National Research Council of Canada
Journal of Vision December 2001, Vol.1, 292. doi:https://doi.org/10.1167/1.3.292
  • Views
  • Share
  • Tools
    • Alerts
      ×
      This feature is available to authenticated users only.
      Sign In or Create an Account ×
    • Get Citation

      K. H. James, G. K. Humphrey, T. Vilis, B. Corrie, M. A. Goodale; Active and passive object recognition in a virtual environment. Journal of Vision 2001;1(3):292. https://doi.org/10.1167/1.3.292.

      Download citation file:


      © ARVO (1962-2015); The Authors (2016-present)

      ×
  • Supplements
Abstract

In an earlier report (Harman, Humphrey, and Goodale, 1999), we demonstrated that observers who actively rotated three-dimensional novel objects on a computer screen by means of a track ball later showed faster visual recognition of these objects than did observers who had passively viewed exactly the same sequence of images of these virtual objects. In the present experiment, we report evidence that under very different viewing and manipulation conditions, active exploration of objects facilitated object recognition compared to passive viewing. Observers studied objects while immersed in a virtual reality CAVE (fakespace). For viewing of half of the study objects, observers were able to rotate the objects in a way that mapped onto normal object movement very naturally. Specifically, to rotate the virtual objects observers rotated a real block that they held in their hands. Rotations of the real block about any axis in 3-D space were mapped onto identical rotations of the virtual object. The other half of the study objects were viewed passively without any control of the rotations. During a test session, participants recognized three-dimensional static images faster if they had actively rotated those objects during a study session than if they had simply viewed them passively. This is the first study to demonstrate that active manipulation of novel objects in virtual reality environments facilitates subsequent recognition.

James, K.H., Humphrey, G.K., Vilis, T., Corrie, B., Goodale, M.A.(2001). Active and passive object recognition in a virtual environment [Abstract]. Journal of Vision, 1( 3): 292, 292a, http://journalofvision.org/1/3/292/, doi:10.1167/1.3.292. [CrossRef]
Footnotes
Footnotes
 Research supported by the National Sciences and Engineering Research Council and by the Canadian Institute for Health Research.
×
×

This PDF is available to Subscribers Only

Sign in or purchase a subscription to access this content. ×

You must be signed into an individual account to use this feature.

×