The ability to recognize objects in peripheral vision is severely limited when the object of regard is surrounded in close proximity by other objects. This is the crowding effect (Bouma,
1970; see Levi,
2008; Pelli & Tillman,
2008 for review). Crowding occurs for simple targets such as short line segments or Gabor patches (Andriessen & Bouma,
1976; He, Cavanagh, & Intriligator,
1996; Parkes, Lund, Angelucci, Solomon, & Morgan,
2001; Põder,
2008; Põder & Wagemans,
2007; Wilkinson, Wilson, & Ellemberg,
1997) and also for more complex stimuli such as alphanumeric characters (Bouma,
1970; Chung, Levi, & Legge,
2001; Pelli, Palomares, & Majaj,
2004; Strasburger, Harvey, & Rentschler,
1991), words (Chung,
2004), and faces (Louie, Bressler, & Whitney,
2007; Martelli, Majaj, & Pelli,
2005). It has been suggested that crowding occurs when flankers are presented within an
integration field 1 around the target (Pelli et al.,
2004; Toet & Levi,
1992). Despite the ample evidence demonstrating the degrading effect of flankers within this integration field, the mechanism that underlies how flankers degrade the target signal during crowding remains unclear. Our current knowledge of crowding indicates that crowding affects the identification of the details of the target, but not the detection of the target (Chung,
2010; Levi, Hariharan, & Klein,
2002; Pelli et al.,
2004), and that crowding is distinct from pattern masking (Chung et al.,
2001; Levi et al.,
2002; Pelli et al.,
2004) and surround suppression (Petrov, Popple, & McKee,
2007). Some properties of a crowded target, such as spatial frequency and orientation, although cannot be identified, are still available to the visual system as they remain capable of inducing an adaptation effect (He et al.,
1996) and contribute to the computation of the averaged signal pooled across the crowded target and its flankers (Parkes et al.,
2001) and the computation of more complex statistics (Balas, Nakano, & Rosenholtz,
2009).