Multichannel coding has been applied to account for the representation of directional cues, such as line orientation, and socially salient cues, such as gaze (Calder, Jenkins, Cassel, & Clifford,
2008; Clifford,
2002; Suzuki, Clifford, & Rhodes,
2005). The simplest conceivable
multichannel model of horizontal head directions ranging from left profile, through direct, to right profile would comprise separate channels (or cell populations) for the three distinct orientations (left, direct, right;
Figure 1a). Of course, more than three channels would be necessary to represent all possible horizontal head views, including back views. In contrast, opponent coding has been shown to account for the representation of perceptual dimensions that behave in an antagonistic fashion, such as color (e.g., red–green; Webster,
1996) and aspect ratio (Regan & Hamstra,
1992). Furthermore, recent investigations into “high-level” configural face processing have been taken as evidence of opponent coding in the representation of facial identity (Leopold, O'Toole, Vetter, & Blanz,
2001; Rhodes & Jeffery,
2006; Robbins, McKone, & Edwards,
2007), whereby individual facial dimensions constitute separate opponent-coded mechanisms. An
opponent-coding model of horizontal head directions would comprise one channel maximally responsive to left orientations and another maximally responsive to right orientations, with ‘direct’ represented as the equal engagement of left and right channels (
Figure 1d).