Dots moving coherently in the same direction are experienced as a moving rigid surface. When several motion directions coexist, motion transparency is usually perceived (Andersen,
1989). The conditions needed for the transparency to occur have been extensively investigated (Braddick, Wishart, & Curran,
2002; Greenwood & Edwards,
2006; Mestre, Masson, & Stone,
2001). Interestingly, motion transparency is very often associated with a depth ordering of the surfaces. Indeed, dots moving in opposite directions are usually interpreted as two surfaces sliding on top of each other in transparency. Because there is no depth signal, the surface seen in front is arbitrary and the percepts are bistable (Mamassian & Wallace,
2010), a phenomenon that can be called
motion transparency depth rivalry. This bistability is similar to numerous other bistable phenomena characterized by temporal alternations in consciousness between two interpretations of an ambiguous visual scene (Leopold & Logothetis,
1999).
Surprisingly, in motion transparency depth rivalry, which surface is seen in front strongly depends on stimulus orientation (Mamassian & Wallace,
2010). In one particular orientation, observers perceive in front either one surface or other with equal probability and this depth percept rapidly alternates. When the stimulus is rotated clockwise by 90 degrees, one surface is consistently seen in front and the other in the back. Rotating the stimulus counterclockwise by 90 degrees leads to the opposite depth ordering. The orientation that leads to the most unpredictable percepts is idiosyncratic in the sense that it varies from participant to participant (Mamassian & Wallace,
2010). One can imagine that the visual system always exhibits an intrinsic bias for one interpretation. A specific property of the bias would be its persistence: it would change slowly, what is referred as the
hypothesis of persistent bias (Gepshtein & Kubovy,
2005). The existence of an intrinsic and persistent bias has been proposed as a simple way to explain some results in perception (Gepshtein & Kubovy,
2005). Moreover, the idiosyncratic bias found by Mamassian and Wallace (
2010) was extremely stable across several days. Carter and Cavanagh (
2007) also found an idiosyncratic bias in binocular rivalry: one interpretation durably dominates over the other depending on the location in the visual field. They argue that the bias was specific to the onset of rivalry and disappeared on an extended presentation. All these results suggest that the visual system is relying on some internal variable used during the interpretation of ambiguous stimuli. The value of this internal variable determines which percept is going to dominate as a function of stimulus orientation. This variable could be set to a random value at the beginning of each new stimulus presentation. The stability of the preferences we have just described argues against a random assignment. The variable could be arbitrarily set at the beginning to a default value: in that case, the bias would not change over time. Otherwise, the variable could be set to a goal-directed value that would be based, for example, on the history of the most recent interpretations. The purpose of the present work is to determine whether an idiosyncratic bias, such as the motion transparency preference in Mamassian and Wallace, can be changed implicitly. We reasoned that if the default value is not set arbitrarily, it could be modified by learning the usefulness that is associated with each possible percept in an ambiguous scene.
Recently, we have shown that an interpretation is seen more often when that interpretation helps the observer to be successful in an auxiliary task (Chopin & Mamassian,
2010). Importantly, this usefulness effect was demonstrated with rivalrous stimuli. Binocular rivalry occurs when the left and right eye images cannot be fused because of their discrepancies. One rivalrous image (presented to one eye) was designed to help the observer be successful in an auxiliary task. We were interested in discovering whether the useful image would dominate the other. This issue was tested in using sets of left and right orientated Gabors in binocular rivalry. The auxiliary task consisted in finding a monocular target that was one of the rivalrous Gabors. Unbeknownst to the observers, the target was always displayed with the same orientation. As a main result, that particular orientation was found to become dominant over the other. This effect occurred only on the first perceptual decision of each bistable episode. In other words, the first percept of a bistable episode depended on its usefulness for the current task. In addition, the usefulness effect exhibited persistence: it was still found after the relationship between the target and the orientation was removed. We thus demonstrated using implicit learning that the task can have a long-lasting effect on the stimulus appearance of binocular rivalry.
Bistability encompasses a more general phenomenon than binocular rivalry: bistability is triggered by numerous stimuli, in particular ambiguous figures (sometimes called reversible figures). The Necker cube is a classical example of an ambiguous figure (Necker,
1832). The similarity between binocular rivalry and ambiguous figures is still debated (Leopold & Logothetis,
1999; Meng & Tong,
2004). For example, binocular rivalry involves displaying two different images at the same time, whereas only one image is displayed in ambiguous figures. Since binocular rivalry and ambiguous figures can be two different phenomena, what is true for binocular rivalry can be false for ambiguous figures. Therefore, the task usefulness effect that we found on binocular rivalry has still to be confirmed with ambiguous figures. Motion transparency depth rivalry is such a figure.
In the present experiment, we display two random-dot transparent surfaces moving in opposite directions. Observers are asked to complete two tasks: in one task, they have to localize one of the dots whose speed is lower, and in the other task, they have to report which surface is perceived in front (bistability measure). After a block of trials and unbeknownst to participants, the target is always presented within the same moving surface. In that case, observers have an interest in having that surface seen in front. Indeed, searching the target within the surface in front increases the efficiency of the search by decreasing the time needed to find the target (O'Toole & Walker,
1997). Therefore, we predict that the surface associated with the target in the search task will be perceived more often in front when measured in the bistability report task.