The stimuli consisted of images of three-dimensional (3D) objects generated using RADIANCE rendering software (Ward,
1994). Scene configurations in RADIANCE have three components: a 3D shape model, illumination, and a surface reflectance model. The 3D shape was created (
Figure 1A) by the experimenters using LightWave Modeler (NewTek). The illumination was Eucalyptus Globe obtained from Paul Debevec's high dynamic range illumination database (Debevec,
1998). For the surface reflectance model, we used the Ward–Duer model, which is thought to be physically realistic (Ward,
1994). In the Ward–Duer model, images are rendered by setting three parameters: specular reflectance, diffuse reflectance, and roughness. For the specular and diffuse reflectances, we used the following four combinations of values:
Higher specular reflectance and lower diffuse reflectance increased the glossiness of the image. We varied diffuse reflectance and specular reflectance simultaneously because appearance of gloss is affected by both specular and diffuse reflectances (Ferwerda, Pellacini, & Greenberg,
2001) and metallic appearance of an object depends on its specular/diffuse ratio rather than the specular reflectance itself (Motoyoshi, Nishizawa, & Uchikawa,
2007). Hereafter, for simplicity the value of the specular reflectance will be used to indicate each combination (e.g., a specular reflectance of 1.0 will be used for (specular, diffuse) = (1.0, 0.0)). Roughness defines the spread of specular highlights, and a higher roughness value yields a blurred reflection. In the present experiment, the roughness value was fixed at zero, so the rendered objects had sharp highlights, unless the specular reflectance was zero.