Recent decades, however, have seen a growing push to use more ecologically valid stimuli in all corners of behavioral research, and visual search has been at the forefront of this ongoing, and indeed accelerating, trend. There are now many search studies that have used real-world targets displayed against a simple background (e.g., Biederman, Blickle, Teitelbaum, Klatsky, & Mezzanotte,
1988; Castelhano, Pollatsek, & Cave,
2008; Newell, Brown, & Findlay,
2004; Schmidt & Zelinsky,
2009; Yang & Zelinsky,
2009), simple objects displayed against a complex background (e.g., Brockmole & Henderson,
2006b; Wolfe,
1994b; Wolfe, Oliva, Horowitz, Butcher, & Bompas,
2002), real-world objects displayed against a complex background (e.g., Bravo & Farid,
2004; Neider, Boot, & Kramer,
2010; Neider & Zelinsky,
2006b), and of course realistic targets embedded in simple (e.g., Henderson, Weeks, & Hollingworth,
1999; Neider & Zelinsky,
2006a,
2010; Võ & Henderson,
2010; Zelinsky,
1999,
2001; Zelinsky, Rao, Hayhoe, & Ballard,
1997) or fully realistic scenes (e.g., Eckstein, Drescher, & Shimozaki,
2006; Foulsham & Underwood,
2007; Malcolm & Henderson,
2009; Oliva, Wolfe, & Arsenio,
2004; Zelinsky & Schmidt,
2009; see Henderson,
2003,
2007; Tatler,
2009, for reviews). Paralleling this barrage of behavioral studies has been an equally strong development in search theory, with many computational models of search now being able to accommodate realistic objects and scenes (e.g., Ehinger, Hidalgo-Sotelo, Torralba, & Oliva,
2009; Hwang, Higgins, & Pomplun,
2009; Itti & Koch,
2000; Kanan, Tong, Zhang, & Cottrell,
2009; Navalpakkam & Itti,
2005; Parkhurst, Law, & Niebur,
2002; Pomplun,
2006,
2007; Rao, Zelinsky, Hayhoe, & Ballard,
2002; Torralba, Oliva, Castelhano, & Henderson,
2006; Zelinsky,
2008).