Stimulus parameters were largely identical to the stimulus parameters used in
Experiment 1, except for the following. In
Experiment 2, our stimuli featured element symmetries and surface symmetries. Element symmetries were identical to the stimuli used in
Experiment 1, that is, random dots reflected about the vertical midline, with point-to-point correspondences and, hence, motion balance being preserved.
Movie 3a gives a sample stimulus. To create surface symmetries, a spatial jitter manipulation was applied. First, a perfectly symmetric dot pattern was generated. With an unconstrained spatial jitter manipulation, dots could fall out of the boundaries of the original symmetric surfaces. To prevent this, we calculated the convex hull as an approximation of the surface border. The convex hull is the smallest subset of dots of the cluster, which, when connected by straight lines, encloses the whole cluster. Then, the dots were randomly shuffled, but only within the borders of the specified surface. By this, the dots were not symmetric any more but the two surfaces they specified were still symmetric on a rough spatial scale.
Movie 3b gives a sample stimulus. In two additional conditions, we applied element symmetry and surface symmetry to stimuli with limited-lifetime dots. In these stimuli, elements disappeared after 120 ms and were instantly replotted at new, randomly chosen locations within the convex hull. To maintain perfect element symmetry, symmetric elements were removed and replotted pairwise. For surface symmetries, elements were also replotted pairwise, but the elements of each pair were not symmetric about the vertical midline.
Movies 3c and
3d give sample stimuli for element symmetry and surface symmetry with limited-lifetime dots. In all conditions, dot diameter was 10 px, which amounted to about 0.25° of visual angle. The stimulus was constrained to a 400 × 400 px
2 window (10.27° × 9.86° of visual angle).