Under this theory, the visual system does not achieve veridical trajectory perception. This is a disadvantage, but it comes with the benefit of reduced computational complexity, which could favor fast processing of dynamic stimuli, and the resulting percept would be sufficient for visually guided action, e.g., reaching for an approaching object. Indeed in terms of evolutionary pressures, a system that supports action would be more important than one that supports accurate perception of 3D motions in terms of angles and extents. Further, a bias toward judging larger objects as passing closer to the head than smaller ones might confer an ecological advantage in terms of avoiding dangerous collisions. While the present findings highlight that trajectory perception is inaccurate, it is still sufficient to support action, e.g., intercepting an object such as catching a ball (Peper et al.,
1994) or playing table tennis (Bootsma & van Wieringen,
1990). Although predictive spatial information such as crossing distance is perceived inaccurately, its accuracy is improved by the use of knowledge about the object's size, and this can lead to improved manual judgments (Peper et al.,
1994). López-Moliner, Field, and Wann (
2007) showed the potential importance of object size knowledge in simplifying the computations involved in interceptive action. Further, adaptation within the motor system serves to minimize errors in action performance through the use of perceptual feedback. Judge and Bradford (
1988) demonstrated that while subjects are initially unable to catch a ball under telestereoscopic viewing conditions, normal catching accuracy is rapidly restored after a few trials. Importantly, accurate actions can be achieved through the continuous coupling between perceptual information and motor commands. Peper et al. (
1994) provided evidence of a coupling between hand velocity and perceptually specified required velocity, which provides a means of getting the hand to the target regardless of the perceived location of the target. In this way, accurate interaction with a dynamic visual world could be achieved even though visual perception of 3D motion direction and speed is typically inaccurate (e.g., Lages,
2006; Lugtigheid, Brenner, & Welchman,
2011; Rushton & Duke,
2007,
2009; Welchman et al.,
2004).