Inversion produced a very weak decrease of global accuracy (<2%) that was very similar for both animals and human faces (orientation effect: F = 37.1,
p < .0001; no interaction between task and orientation factors) (
Figure 2C and
2D and
Figure 3C and
3D). The percentage of correct go-responses decreased significantly with inversion for both animals (98.7% vs. 97.9%, Wilcoxon test, z = −2.7,
p = .006) and contextual faces (97.5% vs. 93.9%, z = −4.1,
p < .0001). Statistically, this was shown by a main orientation effect (F = 27.6,
p < .0001) that was stronger for faces (interaction between orientation and task factors: F = 19.7,
p < .0001). In parallel with the slight decrease of global accuracy, inverted pictures were also categorized on average with significantly longer RT (
Figure 2C and
2D and
Figure 3C and
3D) than upright pictures (mean RT: F = 140.7,
p < .0001; median RT: F = 72.9,
p < .0001). This held true for both categories but with an inversion effect on speed that was reliably more pronounced for faces (+23 ms on both mean and median RT, both paired
t test:
p < .0001) than for animals (+13 ms on mean RT,
p < .0001; +9 ms on median RT,
p = .001). Although the global reaction time increase appears robust with both kinds of inverted targets at the level of mean and median RT, it is far from being as obvious when considering the minimal processing time. When determined on the overall data, no effect was seen regardless of the categorization task. At the individual level, however, there was a small inversion effect for both categories with a nonsignificant tendency to be more pronounced for faces (+24 ms,
p < .0001) than for animals (+15 ms,
p = .004). The time course of performance showed that the stimulus inversion did not simply shift the curve toward longer latencies but rather decreased the slope of the functions that originate at similar early latencies.