Stereoscopic stimuli were created by alternately displaying the monocular half-images on an Image Systems 240-Hz monitor (120 Hz per eye) using P46 fast phosphor, driven by a Matrox G400 video card. These were viewed through high-speed (switching time, 50 μs), high-transmittance (30%) ferroelectric shutter glasses also running at 240 Hz synchronised to the vertical refresh of the monitor. Pilot tests confirmed that at the contrast levels used, there was no perceptible flicker or bleed-through of the unwanted monocular image.
The visible area of the screen subtended 7.3 (horizontal) × 6.2 (vertical) deg at the viewing distance of 2.5 m. The mean luminance of the screen was 12.5 cd/m
2, and all tests took place in a room essentially devoid of extraneous light. Responses were recorded from a two-button mouse. Subjects wore their best optical corrections for all experimental sessions. In each stereo half-image, identical background patterns comprised 50% density bright/dark dots at a Michelson contrast of 99.97%, each subtending 1.24 × 1.85 min (2 pixels square). Each background half-image filled the entire visible area of the screen. These features were in identical positions in each stereo half-image and, hence, were located binocularly in the fixation plane (see
Figure 1). Target stimuli were also random dot patterns (same size, density, and contrast as the background), which were centred on the screen, occluding the background image, and extended horizontally to the edges of the image (width, 7.3 deg) in order to minimise and hold constant any effects of motion in depth signals from changing monocular half-occlusion (e.g., Brooks & Gillam,
2006), or stereo from motion-defined boundaries (e.g., Lee,
1970). The height of target stimuli varied between conditions. For RDS stimuli, the monocular half-images moved in opposite directions at a variety of speeds to simulate the appropriate IOVD and CD. The speed of the two monocular half-images in any single stimulus presentation was always equal in order to simulate directly receding motion in depth. Although moving RDS patterns remained unchanged throughout their duration, DRDS stimuli featured an entirely novel random array of binocularly correlated elements at the appropriate disparity in each stereo frame (i.e., at 120 Hz), in order to generate identical CD information without any IOVD. In a previous study (Brooks & Stone,
2004), we used such stimuli to show that both CD and IOVD are available to support a true perception of speed in depth (independent of stimulus displacement or duration) and found little difference in performance between receding and approaching stimuli.