Adaptation and test stimuli consisted of 2000 random dots, 50% black and 50% white, 3′ in size, within a Gaussian contrast envelope, a still example of which is shown in
Figure 1C. The total stimulus area, 8 standard deviations in width and height, subtended 5 degrees of visual angle, resulting in a dot density of 80 dots per square degree of visual angle. The visual extent of the stimuli can be seen in
Figure 1C. By employing stimuli with blurred edges, we avoid solely retinotopic effects that are known to occur for stimuli with strong motion-defined edges (Ezzati et al.,
2008). Motion content of adaptation and test stimuli was varied as follows: dot velocities were drawn from a two-dimensional isotropic Gaussian distribution of which the mean and the standard deviation were varied in order to control motion signal and noise, respectively. For adaptation stimuli, the mean of the Gaussian distribution would be shifted in the leftward or rightward direction to produce a mean motion vector of 2.5 deg/s with a standard deviation of 0.3 deg/s. For test stimuli, a relatively high standard deviation of 1.25 deg/s made the test stimulus noisy (producing a dynamic test stimulus) and the aftereffect elicited by this noisy input was nulled by adjusting the mean of the Gaussian velocity distribution in the horizontal direction as dictated by a staircase procedure. Using large dynamic random dot stimuli with Gaussian edges and dynamic tests should ensure that motion adaptation occurred at higher neural levels (Mather, Pavan, Campana, & Casco,
2008), and a dynamic test stimulus of this kind (Hiris & Blake,
1992) specifically probed the amount of adaptation in a single direction instead of the direction aftereffect (Wenderoth & Wiese,
2008). Dot stimuli were implemented in a GLSL shader program and were drawn using OpenGL vertex array extensions. The fixation stimulus consisted of a black circle, 14′ across, within which a 6′ colored disk was drawn. The color of the central disk indicated the phase of the trial to the observer as described above. In a second experiment, we increased the size of the stimuli to 6.7 degrees of visual angle, with a dot density of approximately 200 dots per square degree of visual angle. The speed of the adapting stimulus was increased to 33 degrees per second, and the test stimulus noise standard deviation was increased to 8.3 degrees per second. As attention is thought to play a large role in motion aftereffects (Culham, Verstraten, Ashida, & Cavanagh,
2000), we also added a secondary task intended to ensure that attention was directed at the adapting stimulus. In 50% of trials, the adapting stimulus would undergo a Gaussian-enveloped contrast decrement (contrast: 25, 50 or 75%, standard deviation: 100 ms), which observers had to detect and report by pressing the space bar. All other parameters of the experiment were identical to the first.