The colors of the stimulus were defined in the DKL space (Derrington et al.,
1984; MacLeod & Boynton,
1979) based on the cone fundamentals of Smith and Pokorny (
1975) in all experiments in this paper. Because the scales of the axes of the DKL space (Luminance, L-M, and S) were arbitrary, we measured detection thresholds from the origin (equal energy white of 20 cd/m
2) in both of the negative and positive directions on each of the three axes in a preliminary experiment for each observer. These thresholds can be conceived of as indices to approximately equate visibility for different axes and directions.
In the preliminary experiment, the stimulus was a uniform square (its size and position were identical to stimuli of
Experiment 2 in this study. See
Experiment 2 for details) to the right or left of a black fixation cross on a uniform gray full-screen background of equal energy white of 20 cd/m
2 (the origin of the DKL space). The observer responded if the square was in the left or right after the stimulus presentation. We adopted the mean of these measured thresholds in the negative and positive directions as a unit distance on each axis for each observer to define intermediate directions between the cardinal directions.
We initially defined saturation
a in this space as a distance from the origin to a color in the isoluminant plane. But we found in the preliminary experiment that the detection thresholds measured were different between the positive and negative directions even on the same axis. We wanted to measure thresholds of color direction differences for the two tasks in the main experiments, but (subjective) saturation differences between color directions were expected to influence those thresholds (because larger saturation leads to larger color differences even for identical color direction differences). Therefore, to compensate the effect of those saturation differences, an adjusted saturation
a′ for each of different color directions was defined according to
where
a is saturation defined as described above,
θ a is a color direction,
l 1 and
l 2 are the thresholds for the positive and negative directions along the L-M axis divided by the average between them, and
s 1 and
s 2 are those along S axis. This manipulation changes saturation of a color based on the thresholds and color directions measured in the preliminary experiment (e.g., for identical
a′ values on the L-M axis the
a values for positive and negative directions should be proportional to the preliminary thresholds). We will use
a′ instead of
a to represent saturation in our experiments.
The stimulus used in
Experiment 1 is shown in
Figure 1a. It is a multi-colored texture composed of 83 × 50 elements on a gray background (equal energy white of 20 cd/m
2, the origin of the DKL space we used). The size of the texture was 17 deg × 27 deg, the size of each element was about 0.26 × 0.26 deg, and the width of the gray gap between adjacent elements was 3.9 min.
Figure 1b shows how we constructed the elements in the texture. Each element was an octagon whose vertices were made by moving 4 vertices and 4 midpoints of a 0.26 deg × 0.26 deg square within circles whose centers were at the original positions and radii were 0.13 deg. These 8 points formed the vertices of the octagonal element; to define a single closed region, the vertices were connected in the order of their direction from the center of the original square. Three vertices were shared with each of the adjacent elements. This texture was divided into two kinds of regions: two test regions and a background region. The two test regions were at the random positions within the 8.5 deg × 8.5 deg squares, respectively, each of which was created by four white dots shown in
Figure 1a (these dots were visible also in the experiments) and which were separated by 1 deg. The shapes of the test regions are shown in
Figure 1c. They were constructed by connecting 4 squares each of size 1.6 deg × 1.6 deg. Their shapes were similar to the blocks used in the video game Tetris (
http://en.wikipedia.org/wiki/Tetris). The area of the test region could not be a cue for the observer's responses in judging shape differences because the areas of all the shapes were equal. In addition, the shapes were randomly rotated, preventing the observer from responding based on orientation similarity. The shapes of the two test regions in a stimulus were either identical or different. When they were different, one of the 4 neighboring pairs in
Figure 1c was selected as the pair of the test region shapes (e.g. 1 and 2, 2 and 3, 3 and 4, or 4 and 5 in
Figure 1c). The background region was the region of the texture outside of the two test regions.
The colors of the elements included in the test regions and background region were uniformly selected from different color distributions in the DKL space. Therefore, the observer could segregate the test regions from the background region using the color distribution difference.
Figure 2 illustrates the color distributions of the test and background regions in the isoluminant plane of the DKL space. They were on lines from the origin in the isoluminant plane. Therefore their hue can be roughly represented by the color directions; we defined the positive direction along the L-M axis as 0 deg, and that along the S axis as 90 deg. The distributions of the test and background regions were different only in their color directions, while their saturation distributions were identical in a given condition. In addition, random luminance variation from a uniform distribution ranging from −7.5 to 7.5 threshold units was also added to both the distributions to suppress effects of luminance mechanisms.
Sixteen color directions were used as the directions of the background color distributions (
θ in
Figure 2): from 0 to 337.5 deg in 22.5 deg steps. Color directions rotated counterclockwise from each background color distribution (
θ +
dθ in
Figure 2) were used as the test color distributions.
We had two kinds of saturation distributions: the multiple-saturation condition and the single-saturation condition. Stimuli for those two conditions are shown in
Figure 3. In the multiple-saturation condition, the color distributions had a uniform saturation variation ranging from 15 to 30 (i.e., the saturations varied from element to element in a texture). In contrast, the color distributions of the single-saturation condition had no saturation variations (i.e., the saturations of all elements were the same in a stimulus). The single-saturation condition included several conditions in which different saturations were used; the saturations for the observer TN were 15, 18.75, 22.5, 26.25, and 30, and those for the other observers were 15 and 30. We introduced those saturation conditions with the expectation that they could help to clarify whether the cone-opponent channels and mechanisms that completely distinguish between hue and saturation could be involved in performing those tasks (see Results for further explanation on our rationale).