As we said earlier, conventional 3D displays are believed to cause fatigue and discomfort. Most researchers and engineers have assumed that the symptoms are caused by differences between the stimuli to vergence and accommodation because such differences require the viewer to uncouple vergence and accommodation (Emoto et al.,
2005; Fry & Kent,
1944; Häkkinen, Pölönen, Takatalo, & Nyman,
2006; Howarth & Costello,
1997; Menozzi,
2000; Miles, Judge, & Optican,
1987; Wann & Mon-Williams,
2002; Yano et al.,
2004). The evidence offered in support of this hypothesis is that viewers report more fatigue and discomfort when viewing 3D displays than when viewing 2D displays (Emoto et al.,
2005; Häkkinen et al.,
2006; Jin, Zhang, Wang, & Plocher,
2007; Yamazaki, Kamijo, & Fukuzumi,
1990; Yano, Ide, Mitsuhashi, & Thwaites,
2002). This observation, however, does not prove that vergence–accommodation conflicts cause fatigue and discomfort because there are several other important differences between viewing 2D and 3D displays; these include the eye wear required with 3D displays to separate the two eyes' images, the ghosting or cross-talk from one eye's image to the other's (Kooi & Toet,
2004), and the perceptual distortions that occur with 3D displays (Bereby-Meyer, Leiser, & Meyer,
1999) and not with 2D displays (Vishwanath, Girshick, & Banks,
2005). To our knowledge, no one has shown that vergence–accommodation decoupling
per se causes fatigue and discomfort. Two papers—Emoto et al. (
2005) and Yano et al. (
2004)—came closest. We review those papers in the
Discussion section (“Focus cues and visual fatigue”) and make clear why they were unable to show that conflicts in the vergence and accommodative stimuli cause visual fatigue.