The arithmetic of response summation for two stimuli presented separately and together has been examined in the monkey striate and extrastriate cortex, though almost always in the context of spatial summation of stimuli presented at different classical RF locations (Movshon,
1978; Reynolds, Chelazzi, & Desimone,
1999; Gawne & Martin,
2002; Lampl, Ferster, Poggio, & Riesenhuber,
2004). Though the applicability of these data to cue combination is tenuous, the data nonetheless contain useful lessons. As previously mentioned, pair interactions are often competitive, meaning that the response to a pair of stimuli lies between the responses to the two individual stimuli. Competitive interactions, incidentally, can be symptomatic of a divisive normalization process. Beyond the frequent reports of competition, however, no single or simple pattern of spatial summation appears to apply to all neurons or all stimuli. Reynolds et al. (
1999) found that the combined response to a pair of stimuli in V2 and V4 was the average of the two individual responses—
on average. But they also showed that a wide variety of actual outcomes underlay the “average on average” property, ranging from MIN and below to MAX and above. Lampl et al. (
2004) measured subthreshold summation in V1 neurons, concluding that summation was a MAX on average, that is, the combined response was about equally often larger or smaller than the maximum of the two individual responses. Other authors have reported a wide range of summation outcomes as well, with MAX-like summation in a subset of the cases (Gawne & Martin,
2002; Avillac, Ben Hamed, & Duhamel,
2007). The lack of a clear pattern in these data as a whole could reflect the concern expressed above that predictions of response magnitudes and response summation arithmetic are beset by uncertainties, whereas predictions based on the shapes of iso-response contours may prove easier to interpret. These issues will have to be resolved through further experimentation, including experiments specifically designed to test cue-combination rules.