September 2005
Volume 5, Issue 8
Free
Vision Sciences Society Annual Meeting Abstract  |   September 2005
Lack of ‘presence’ may be a factor in the underestimation of egocentric distances in immersive virtual environments
Author Affiliations
  • Victoria L. Interrante
    Department of Computer Science, University of Minnesota
  • Lee B. Anderson
    Department of Architecture, University of Minnesota
  • Brian Ries
    Department of Computer Science, University of Minnesota
Journal of Vision September 2005, Vol.5, 527. doi:https://doi.org/10.1167/5.8.527
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      Victoria L. Interrante, Lee B. Anderson, Brian Ries; Lack of ‘presence’ may be a factor in the underestimation of egocentric distances in immersive virtual environments. Journal of Vision 2005;5(8):527. https://doi.org/10.1167/5.8.527.

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Abstract

We report the results of a study intended to investigate the possibility that cognitive dissonance in ‘presence’ may play a role in the widely reported phenomenon of underestimation of egocentric distances in immersive virtual environments. In this study, we compare the accuracy of egocentric distance estimates, obtained via direct blind walking, across two cognitively different immersion conditions: one in which the presented virtual environment consists of a perfectly registered, high fidelity 3D model of the same space in which the user is physically located, and one in which the presented virtual environment is a high-fidelity 3D model of a different real space. In each space, we compare distance estimates obtained in the immersive virtual environment with distance estimates obtained in the corresponding physical environment. We also compare distance perception accuracy across two different exposure conditions: one in which the participant experiences the virtual space before s/he is exposed to the real space, and one in which the participant experiences the real space first. We find no significant difference in the accuracy of distance estimates obtained in the real vs. virtual environments when the virtual environment represents the same space as the occupied real environment, regardless of the order of exposure, but, consistent with previously reported findings by others, we find that distances are significantly underestimated in the virtual world, relative to the real world, when the virtual world represents a different place than the occupied real world. In the case of the non-co-located environment only, we also find a significant effect of previous experience in the represented space, i.e. participants who complete the experiment in the real world first exhibit less distance underestimation in the corresponding virtual environment than do participants who complete the experiment in the virtual world first.

Interrante, V. L. Anderson, L. B. Ries, B. (2005). Lack of ‘presence’ may be a factor in the underestimation of egocentric distances in immersive virtual environments [Abstract]. Journal of Vision, 5(8):527, 527a, http://journalofvision.org/5/8/527/, doi:10.1167/5.8.527. [CrossRef]
Footnotes
 This research was supported by the National Science Foundation through grants IIS-0313226 and CNS-0323471, by the University of Minnesota through a Digital Technology Center seed grant, and by the Linda and Ted Johnson Digital Design Consortium Endow
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