December 2007
Volume 7, Issue 15
Free
OSA Fall Vision Meeting Abstract  |   December 2007
Action videogame playing improves Bayesian inference for perceptual decision-making
Author Affiliations
  • Daphne Bavelier
    University of Rochester
  • G. C. Green
    University of Rochester
  • Alexandre Pouget
    University of Rochester
Journal of Vision December 2007, Vol.7, 38. doi:https://doi.org/10.1167/7.15.38
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      Daphne Bavelier, G. C. Green, Alexandre Pouget; Action videogame playing improves Bayesian inference for perceptual decision-making. Journal of Vision 2007;7(15):38. https://doi.org/10.1167/7.15.38.

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      © ARVO (1962-2015); The Authors (2016-present)

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Abstract

Action video game players have been shown to outperform their non-action-game playing peers on a variety of sensory and attentional tasks. They search for a target in a cluttered environment more efficiently, are able to track more objects at once and process rapidly fleeting images more accurately. This performance difference has also been noted in choice reaction time tasks with video game players manifesting a large decrease in reaction time as compared to their non-action-game playing peers. We will show that the improvement in performance following action video game play can be captured by more efficient integration of the sensory information, or in other words, a more faithful Bayesian inference step.

Bavelier, D. Green, G. C. Pouget, A. (2007). Action videogame playing improves Bayesian inference for perceptual decision-making [Abstract]. Journal of Vision, 7(15):38, 38a, http://journalofvision.org/7/15/38/, doi:10.1167/7.15.38. [CrossRef]
Footnotes
 NEI and ONR
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