July 2013
Volume 13, Issue 9
Free
Vision Sciences Society Annual Meeting Abstract  |   July 2013
Representation of object contour features in intermediate visual areas in the human brain
Author Affiliations
  • Mark D. Lescroart
    University of California, Berkeley
  • Shinji Nishimoto
    University of California, Berkeley
  • Jack L. Gallant
    University of California, Berkeley
Journal of Vision July 2013, Vol.13, 1000. doi:https://doi.org/10.1167/13.9.1000
  • Views
  • Share
  • Tools
    • Alerts
      ×
      This feature is available to authenticated users only.
      Sign In or Create an Account ×
    • Get Citation

      Mark D. Lescroart, Shinji Nishimoto, Jack L. Gallant; Representation of object contour features in intermediate visual areas in the human brain. Journal of Vision 2013;13(9):1000. https://doi.org/10.1167/13.9.1000.

      Download citation file:


      © ARVO (1962-2015); The Authors (2016-present)

      ×
  • Supplements
Abstract

Vision is mediated by a set of hierarchically organized cortical areas that represent information at different levels of complexity. Peripheral visual areas represent simple image-level features such as oriented edges, textures and motion energy. Central visual areas represent the semantic categories of objects and scenes. Intermediate areas are thought to represent shape features (such as silhouette contours) that are critical for building up more complex representations from simpler features. However, because it is difficult to parametrize shape features in natural photographs, most studies of shape representation use simple objects on blank backgrounds. Consequently, intermediate representations of complex shapes in natural scenes are still poorly understood. To investigate this issue we used computer animation software (Blender) to render realistic artificial scenes that varied in color, texture, and lighting, as well as in object position, size, and semantic category. Human subjects viewed the rendered movies for 70 minutes while BOLD fMRI responses were recorded from visual cortex. We then computed contour features associated with objects (i.e., silhouettes and surface/depth discontinuities within objects) based on the virtual 3D world that generated each scene. We used these features as regressors in a voxel-wise modeling and decoding (VWMD) framework. VWMD estimates a set of weights for each individual voxel that reflect how specific features influence hemodynamic responses. Finally, we used a separate data set to test predictions of the fit models. We found that predictions of the object contour models were more accurate in V4 and lateral occipital cortex than were predictions of a simple motion energy model shown previously to provide good predictions in V1. Furthermore, predictions did not improve when additional regressors that reflected contours at surface/depth discontinuities in the background were included. Our results suggest that intermediate visual areas represent the contours of foreground objects in the natural world.

Meeting abstract presented at VSS 2013

×
×

This PDF is available to Subscribers Only

Sign in or purchase a subscription to access this content. ×

You must be signed into an individual account to use this feature.

×