In a typical scene, objects will occlude light produced from a specific directional light source, resulting in regions of shading on the surfaces of the objects themselves (“attached shadows”) and shadows cast upon other surfaces (“cast shadows”). Both types of shadow can provide valuable information helping the viewer to interpret what they see. In particular, attached shadows provide salient information to help in understanding an object's 3D shape (e.g., Attwood, Harris, & Sullivan,
2001; Ramachandran,
1988; Sun & Perona,
1996), with ambiguity often resolved by assuming a single light source above the head (Kleffner & Ramachandran,
1992; Ramachandran,
1988). Cast shadows have been shown to have value for understanding spatial layout of a scene (Allen,
1999; Hubona, Shirah, & Jennings,
2004), especially when it involves motion (Kersten, Mamassian, & Knill,
1997; Mamassian, Knill, & Kersten,
1998). However, cast shadows also provide “noise”, which might potentially impair understanding of the visual input, and indeed other studies suggest that shadows can be difficult to process; for example, incongruent shadows often go unnoticed in pictorial scenes and art (Jacobson & Werner,
2004; Ostrovsky, Cavanagh, & Sinha,
2005). The present paper further explores the apparent problems in processing cast shadows under certain circumstances (Rensink & Cavanagh,
2004), with a particular focus on the possible underlying mechanisms.