Reconciling the results of these studies is difficult because of methodological differences and limitations. The main limitation concerns the nature of the dynamic stimuli. Simulating movement by morphing a neutral face into a full expression allows for speed control as in Kamachi et al. (
2001), but there is no guarantee that the time course of the simulated facial actions is anywhere close to the time course of the real ones (Katsiri,
2006; Sato & Yoshikawa,
2004). A significant difference among the studies mentioned above concerns the richness and intensity of the stimuli. Wehrle et al. (
2000) used synthetic expressions that, unlike real ones, were hard to identify in the static condition, perhaps because the facial expression model was underspecified. In fact, the possibility to generalize their results to natural faces has been questioned (Katsiri,
2006). In addition, the stimuli tested by Ambadar et al. (
2005) were somewhat underspecified insofar as they represented emotional FEs of subtle intensity. The fact that both studies reported a dynamic advantage effect may be taken to suggest that the advantage emerges only when static stimuli are ambiguous and difficult to identify. If so, however, it would be difficult to account for the results of Harwood et al. (
1999) and Kamachi et al. (see also Katsiri,
2006), both of which used unambiguous static images. Differences between the tasks in previous studies are also worth mentioning. In the study by Ambadar et al., participants were encouraged to watch repeatedly each recording and to label the expression by choosing among seven options (the six emotions examined plus neutral). Kamachi et al. showed each clip only once for its full duration and asked participants to rate its intensity in all of four emotional categories (happy, sad, surprised, and angry) on a 7-point scale. In Wehrle et al., after watching each stimulus, participants chose the most appropriate emotion label from ten available options and rated its intensity on a 5-point scale. Finally, Harwood et al. asked participants to judge each stimulus by choosing one of the six possible emotions, presented either as verbal labels (i.e., anger, fear, etc.) or as pictorial representations (e.g., a clenched fist for anger, a snake for fear). In conclusion, the above studies differ considerably as far as the stimuli are concerned (number and kind of posers, number of emotions portrayed, stimulus format, and duration).