The processing required during each fixation in scene search is much more complex than during reading. In reading, the task of choosing and programming the next saccade is relatively straightforward due to systematic layout of the text, whereas in scenes presented on a computer monitor, the eyes can go in any direction and any distance within the limits of the screen. Also, search behavior in visual scenes should not be viewed as comparable to the search of simple object arrays, because search in scenes is less systematic and influenced by many features of the scene. For example, search behavior in scenes is both obstructed by factors such as difficult figure/ground separation, visual clutter (Henderson, Chanceaux, & Smith,
2009), and occlusion, and aided by scene context and object semantics (e.g. Henderson, Malcolm, & Schandl,
2009; Malcolm & Henderson,
2009,
2010). Where's Waldo is designed to be a difficult search task that involves concentrated interrogation of minute figures distributed across the entire scene (see
Figure 1). Participants can use heuristics to aid their search, such as the red and white stripes on Waldo's T-shirt. However, when a time limit is imposed the complexity of processing each candidate location may mean that visual processing may not complete before the eyes leave that location (e.g. Henderson & Smith,
2009). MacInnes and Klein (
2003) showed that immediately prior to detection of Waldo, return saccades were more likely than forward saccades. They interpreted this as evidence of process monitoring combined with preprogrammed saccades that left the target location before the target had been identified (MacInnes & Klein,
2003). In such instances, the need to return outweighed the contribution from IOR. Given the frequency of precise return fixations observed in the present study and other scene viewing tasks (Hooge et al.,
2005; Smith & Henderson,
2009a,
under review) it appears that such instances occur throughout scene viewing. Future research should focus on identifying the local factors (e.g. foveal and parafoveal processing, preceding/subsequent saccade metrics) and global factors (e.g. viewing task, stimulus complexity and dynamics) that influence saccade programming along with the mechanism by which these factors are combined (e.g., Ludwig, Farrell, Ellis, & Gilchrist,
2009). Inhibition of saccade programs back to previously attended locations may influence the occurrence of returns but only in the absence of all other factors influencing return probability such as process monitoring, scene factors (listed above), systematic eye movement biases (Tatler & Vincent,
2008), compositional factors (Tatler,
2007), and relevance of scene content to viewing task (Henderson, Malcolm et al.,
2009). During scene viewing the combination of all these factors outweigh any contribution IOR might have on the distribution of fixations within the scene. Saccades back to the previous fixation location may experience delay due to IOR, but if there is a need for the eyes to go back, they will.