Stimuli were presented on a Sony Trinitron 17-inch CRT screen with a refresh rate of 100 Hz at 1024 × 768 pixel resolution, in a dimly lit experimental booth. Subjects sat 80 cm from the screen. All stimuli were presented at fixation, at the center of the screen. The geometry of the stimuli was as such: the target was a square (80 pixels, 1.7°) of which one corner was missing (22-pixel width, 0.5°). The mask was a larger square annulus (200 pixels, 4.3°), within which the target exactly fitted. All stimuli were presented on a background random uniform binary texture (400 pixels, 8.6°), while the rest of the screen was gray. Each trial began with a random foreperiod (sampled from a uniform distribution in the range of 200–500 ms) during which the background texture was presented, with a black fixation cross (0.32° × 0.32°) at the center of the screen. The fixation cross remained visible during the entire trial. The target was then presented, centered on fixation, for 3 frames (30 ms), followed by a variable SOA (all durations in 10-ms steps between 0 and 100 ms, plus 150, 300, and 500 ms), then the mask was presented for 10 frames (100 ms). Participants' task was to indicate which corner of the target was missing, using the R, U, C, and N keys, which were readily mapped (on a standard French keyboard), respectively, to the upper left, upper right, lower left, and lower right corners. Emphasis during the instruction and training phases was on accuracy, not speed. Participant's response triggered the next trial.