Under these viewing conditions, a simple imaging model describes the interaction between object surface reflectance, the illuminant, and the retinal image. A matte surface's reflectance is characterized by its surface reflectance function,
S(
λ), which specifies the fraction of incident illumination reflected at each wavelength in the visible spectrum. The spatially diffuse illuminant is characterized by its spectral power distribution,
E(
λ), which specifies the illuminant power at each wavelength. The spectrum of the light reflected from the surface,
C(
λ), is given as the wavelength-by-wavelength product:
C(
λ) is proportional to the light that reaches the human retina and is called the
color signal (Buchsbaum,
1980). For our purposes, we can set the constant of proportionality to 1. The color signal is encoded by the excitations of three classes of cone photoreceptors present in a trichromatic human retina. These are the L, M, and S cones and we denote the excitation of cones in each class by the symbol
ρ k ,
k = 1, 2, 3, where the subscript
k indexes cone class. The excitation of a cone is computed from the color signal as
where
R k (
λ) is the spectral sensitivity of the
k th cone class. For a typical trichromatic human observer,
k ranges from one to three. The
cone excitation vector ρ = (
ρ 1,
ρ 2,
ρ 3) provides the information about surface reflectance and illumination available at one retinal location, corresponding to one surface patch in the flat–matte–diffuse environment. We will use superscripts to distinguish cone excitation vectors corresponding to different retinal locations (or to surfaces at different locations in the scene). For flat–matte–diffuse conditions, the cone excitation vectors {
ρ 1, …,
ρ n } across all retinal locations carry the information available to the visual system about illuminant and surface properties.