Contrary to both ideas, it has recently been shown that simulated self-acceleration actually enhances the vection induced by optic flow displays simulating constant velocity self-motion (Bubka & Bonato,
2010; Kim & Palmisano,
2008; Kitazaki & Hashimoto,
2006; Nakamura,
2010; Palmisano, Allison, & Pekin,
2008; Palmisano, Bonato, Bubka, & Folder,
2007; Palmisano, Burke, & Allison,
2003; Palmisano & Chan,
2004; Palmisano, Gillam, & Blackburn,
2000; Palmisano & Kim,
2009). Despite introducing potentially salient visual-vestibular conflicts in stationary observers, adding horizontal/vertical
simulated viewpoint jitter has been found to significantly decrease the latencies, and increase the durations and strengths, of the vection induced by radial flow (e.g., Palmisano et al., 2008; Palmisano, Burke, & Allison,
2003; Palmisano et al.,
2000). Interestingly, adding periodic
simulated viewpoint oscillation produces a very similar vection advantage to adding random
simulated viewpoint jitter (Palmisano et al.,
2008; Palmisano et al.,
2007). Research has shown that
simulated viewpoint jitter and
oscillation do not improve vection simply by making the simulated environment appear more 3D (e.g., by providing additional motion parallax-based information about distance/depth). Palmisano and Chan (
2004) found that while horizontal/vertical
simulated viewpoint jitter improved the vection in depth induced by their radial flow patterns, it had little effect on ratings of the perceived 3D layout. Similarly, Nakamura (
2010) found that horizontal
simulated viewpoint oscillation could still improve the vertical vection induced by purely 2D (as opposed to 3D) patterns of lamellar flow.