The GLM methods outlined above require additive noise for classification images and multiplicative noise for bubbles images. This is less of a constraint than it may seem because stimulus noise can be described as either additive or multiplicative if we choose its distribution accordingly. A signal times multiplicative noise,
s1 ∘
nm, can also be described as a signal plus additive noise,
s1 +
na, if we set
na =
s1 ∘ (
nm − 1). Similarly, a signal plus additive noise
s1 +
na can be described as a signal times multiplicative noise,
s1 ∘
nm, if we set
nm = (
s1 +
na)/
s1, where / is componentwise division. (This requires
s1 ≠ 0, a detail we return to later.) Of course these transformations change the noise distribution, e.g., homogeneous multiplicative noise is transformed into nonhomogeneous additive noise and zero-mean additive noise is transformed into multiplicative noise with a mean of 1. However, the GLM does not require homogeneous noise, or noise with a particular mean value, so we can simply describe stimulus noise as additive to calculate classification images and as multiplicative to calculate bubbles images. This approach amounts to measuring the influence of a transformation of the stimulus pixels on the observer's responses, as has sometimes been done in classification image studies (e.g., Abbey & Eckstein,
2006), rather than the stimulus pixels themselves.
To illustrate these methods we ran two simulations, one using white Gaussian noise and one using bubbles noise, and in both simulations we used the GLM to calculate classification images and bubbles images.