Complexity was manipulated by using both luminance-defined and texture-defined stimuli. Luminance information is considered to be simple because it is initially processed by standard motion/orientation selective mechanisms operating within the primary visual cortex (or V1), whereas texture information can be considered to be more complex because it recruits more extensive additional processing and neural circuitry after V1 before its detection (Ashida, Lingnau, Wall, & Smith,
2007; Larsson, Landy, & Heeger,
2006; Smith, Greenlee, Singh, Kraemer, & Hennig,
1998). In addition, if presented in static or dynamic forms, luminance and texture information is initially processed in a comparable manner by separate feed-forward mechanisms that use similar principles of detection (Baker,
1999; Chubb & Sperling,
1988; Nishida, Ledgeway, & Edwards,
1997; Sperling, Chubb, Solomon, & Lu,
1994; Sutter, Sperling, & Chubb,
1995; Wilson, Ferrera, & Yo,
1992). An advantage to using these testing conditions is that it becomes possible to see whether differences in paradigms are dependent on increasing the load on the system (i.e., increasing complexity). Finally, although stimuli and procedures that we and others have utilized to assess visual development are used (Bertone, Hanck, Cornish, & Faubert,
2008; Kogan et al.,
2004; Armstrong, Maurer, & Lewis,
2009), our results may apply to other commonly used metrics of lower-level visual performance during development (i.e., global form vs. global motion perception, etc.).