As we have already mentioned, textures and specular reflections have some things in common. Both lead to stochastic patterns in images that undergo compressions and rarefactions that depend on 3D shape. And yet the visual appearance of a matte, textured surface is quite distinct from a glossy, specular surface. How can we tell them apart?
Under normal viewing there are many ways of distinguishing texture markings from specular reflections, including luminance or color information (Ullman,
1976; Klinker, Shafer, & Kanade,
1988; see also Yang & Maloney,
2001); binocular disparities (Blake & Brelstaff,
1988; Blake & Bülthoff,
1990,
1991), and characteristic motion fields (Koenderink & van Doorn,
1980; Oren & Nayer,
1996). A particularly vivid demonstration of the role of motion has been developed by Hartung and Kersten (
2002,
2003). They have shown that distorted mirror reflections can be made to look like a pattern painted on a surface simply by changing the way that they move when the object rotates. When the features slide across the surface, like well-behaved specularities, the object appears to be mirrored. However, when the same features are “attached” to the surface during motion, the appearance of the material changes dramatically, becoming matte and patterned rather than glossy. This is particularly impressive given that any single frame from the motion sequence leads to a vivid impression of a mirrored surface when viewed statically.
We have previously suggested that specular reflections of real-world scenes have characteristic image statistics (e.g., heavily skewed pixel histogram) that could help the visual system to distinguish reflections from textures (Fleming et al.,
2003). Here we suggest that there is an additional cue that results from the different ways that textures and specular reflections are distorted by 3D shape.
Recall that the compression of textures depends (primarily) on the first derivative of the surface, while the compression of specularities depends on the second derivative of the surface. This means that a given shape will generally lead to different orientation fields in the image depending on whether it is glossy or coated with texture. In
Figure 17, we demonstrate that this distinction can influence our sense of material quality.
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When a pattern is mapped onto the surface according to the rules for texture, the surface appears matte and painted (
Figure 17, left column). By contrast, when the patterns are warped onto a surface according to the rules for reflection, the surface becomes somewhat more glossy-looking, even though the statistics of the patterns are unlike the real world (
Figure 17, right column). Note that multiple factors can influence the apparent glossiness of the surface, especially the statistics of the patterns themselves. Here we have used patterns with ambiguous statistics in an attempt to isolate the source of information that comes from the
distortion of those patterns across the surface.