One line of research investigates how the three-dimensional layout of a scene affects the perception of lightness and color. Although the current work has long-standing antecedents (e.g. Mach,
1886/1959; Hochberg and Beck,
1954; Gilchrist,
1980), methodological advances in i) experimentation with real illuminated objects (e.g. Brainard et. al, 1987; Rutherford and Brainard,
2002; Ripamonti et al.,
2004; Robilotto and Zaidi,
2004), ii) the use of sophisticated graphics simulations (e.g. Yang and Maloney, 1999; Fleming, Dror, & Adelson,
2003; Boyaci, Maloney, & Hersh,
2003; Delahunt and Brainard,
2004), iii) the design of hybrid systems that combine real objects with image-based graphics and video projection (Ling and Hurlbert,
2004), and iv) psychophysical procedures (Maloney and Yang,
2003; Obein, Knoblauch, & Viénot,
2004) have opened the door for systematic exploration of a wider range of phenomena. Recent papers include work on how well vision compensates for changes in surface orientation (Boyaci et al.,
2003; Ripamonti et al.,
2004), how effectively it discounts inter-reflections among nearby surfaces (Bloj, Kersten, & Hurlbert,
1999; Doerschner, Boyaci, & Maloney,
2004; Delahunt and Brainard,
2004), and how the visual system effectively estimates the spectral properties and spatial layout of the illuminant in three-dimensional scenes (Kraft & Brainard,
1999; Yang & Maloney, 1999; Boyaci, Maloney, & Hersh,
2003; Bloj et al.,
2004; Boyaci, Doerschner, & Maloney,
2004; Khang and Zaidi,
2004).