Finally, we return to the basic orientation asymmetry found without a surrounding frame (the “non-display-dependent” effect described earlier). This phenomenon may have several different causes that all contribute to the effect. One possibility is the top-down bias for novelty, because features tilted relative to gravity are,
ceteris paribus, less common than vertical or horizontal ones. A novelty bias in favor of tilted image components might also be built into very early stages of visual processing, such as visual area V1 (Essock, DeFord, Hansen, & Sinai,
2003; Hansen & Essock,
2004,
2006). Essock and colleagues showed that, although performance levels on a number of tasks using narrowband stimuli are found to be inferior for oblique orientations (the standard “oblique effect”: Appelle,
1972; Essock,
1980), performance levels on stimuli that are fairly broadband in both orientation and spatial frequency show the opposite effect, with best performance for oblique orientations. They argued that the superiority of oblique orientations results from an anisotropy in divisive normalization caused by a corresponding anisotropy in the numbers of neurons tuned to different orientations, which, in turn, appears to be caused by an anisotropy in the relative frequencies of occurrence of different orientations in natural scenes (Hansen & Essock,
2004). In their proposed model, each neuron is normalized by dividing its output by a signal pooled from neurons with similar preferred orientations and spatial frequencies (similar to the iso-feature suppression seen in most models of visual attentional selection). Because there are fewer neurons tuned to oblique orientations (Li, Peterson, & Freeman,
2003), the normalization signal will be weaker for neurons with preferences close to oblique, so the neurons will be less suppressed, leading to better performance at oblique orientations, especially on tasks involving judgments of salience (Essock et al.,
2003; Hansen & Essock,
2006), which has been associated with the response level of neurons in V1 (Jingling & Zhaoping,
2008; Koene & Zhaoping,
2007; Li,
1999a,
1999b,
2000,
2002; Zhaoping,
2008; Zhaoping & May,
2007; Zhaoping, May, & Koene,
2009). Hansen and Essock (
2006) found that the superiority of oblique orientations only occurred for fairly broadband stimuli, and they argued that this was because the normalization pool was only large enough to show its effect when the stimuli contained a sufficient number of components in the local neighborhood in Fourier space (see discussion of this point in Hansen & Essock,
2006, pp. 4399–4400). By an analogous argument, the anisotropy in normalization should also be evident when there are many similarly oriented stimulus elements that are
spatially close to each other, as with the distractors in visual search stimuli. The level of divisive normalization between neurons responding to the distractors should therefore be lower when the distractors are tilted (and the target is vertical) than when the distractors are vertical (and the target is tilted); tilted distractors should therefore be more salient than vertical ones, which would explain the orientation asymmetry shown in visual search without a surrounding frame.