Stimuli and setups for color constancy research vary considerably. In the following, we will review the stimuli and setups used so far with an emphasis on their dimensionality, namely whether two- (2D) or three-dimensional (3D) setups were used.
Research on color constancy has often been carried out with 2D stimuli in 2D environments, i.e., with computer-generated stimuli consisting of simple geometric forms, which were simulated as flat matte surfaces and presented under spatially uniform illumination on monitors (e.g., Arend & Reeves,
1986; Bäuml,
1999; Chichilnisky & Wandell,
1995; Jin & Shevell,
1996; Murray, Daugirdiene, Vaitkevicius, Kulikowski, & Stanikunas,
2006). Of these studies only Bäuml (
1999) provides color constancy indices (between 0.79 and 0.84) whereas the others either express their results differently or refer to figures. Many different layouts were created by varying the complexity of the surrounding area of a test patch. Nevertheless, as complex as such backgrounds may be, they can only provide a limited range of visual cues, significantly less than are usually found in a natural scene.
A more sophisticated method was developed by Amano, Foster, and Nascimento (
2006), who used 2D hyperspectral images of natural scenes. Calibrated RGB images were generated from the hyperspectral images, presented on a monitor and manipulated such that the same scene appeared to be under different illuminations. Based on a test surface included in the photograph (a gray sphere), the observers judged the kind of illumination change that occurred between two images presented consecutively. Here, color constancy indices varied from 0.56 to 0.88.
A further step toward three-dimensionality is to present images stereoscopically. A number of studies have used this approach using computer-rendered complex scenes (Boyaci et al.,
2004; Doerschner et al.,
2004; Schultz, Doerschner, & Maloney,
2006; Yang & Shevell,
2003). In the study by Boyaci et al. (
2004) for example, the scene consisted of simple geometrical objects with different reflectance properties and was illuminated by a blue diffuse and a yellow point-like light source. The test surface in the middle of the scene was set to an arbitrary color before each trial and observers had to perform an achromatic setting by varying the chromaticity of the test surface. Boyaci et al. studied the effect of surface orientation on achromatic settings. They found that observers took the orientation of the test surface into account and that the achieved level of color constancy was good but not perfect.
Experiments using real 3D objects are rare in color constancy research because they are difficult to control and to manipulate. However, Brainard (
1998) introduced an experimental setup that consisted of real surfaces and objects. Observers could see the walls, floor, and ceiling of the experimental room, two objects (a white table and a brown metal bookcase), and the test patch, which was a gray Munsell paper mounted on the back wall of the room. The immediate surround of the test patch could be varied by displaying other Munsell papers next to it. The appearance of the test patch was controlled by illumination. Observers performed a series of achromatic settings under a variety of illuminants and conditions. Brainard reported that overall observers showed high levels of color constancy (between 0.76 and 0.82). Another real-world 3D setup was used by Kraft and Brainard (
1999). Their setup included a chamber with several geometric volumes, a tin foil covered tube, and an array of different colored papers. All objects could be removed from the scene. The back wall was replaceable and the scene illumination was computer-controlled. The test patch was a gray piece of paper and even though the observer experienced its changed color appearance as a result of a surface change its appearance was entirely manipulated by illumination. In a subsequent series of experiments, the authors investigated three mechanisms for color constancy (Kraft & Brainard,
1999):
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adaptation to the local surround,
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adaptation to the spatial mean of a scene, and
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adaptation to the most intense image region.
The color constancy index varied between 0.11 and 0.83 and although all three mechanisms were silenced in one condition, the level of constancy did not drop to zero. The results revealed that none of the three mechanisms could account for color constancy completely and the authors suggested that there may be other cues and mechanisms contributing to color constancy apart from the ones studied.
Real objects and surfaces were also used by de Almeida, Fiadeiro, and Nascimento (
2004) who presented two almost identical scenes concurrently to their observers. All objects and surfaces in the left and right scenes were identical, except for a cube in the middle of each scene. In the left scene, the 3D cube was made of real paper representing a test color, whereas in the right scene it was a virtual image of a cube whose color appearance could be manipulated via a computer. Both scenes were presented under different illuminations and observers adjusted the appearance of the virtual cube, by varying its chromaticity and luminance, until it appeared to be made of the same paper as the real cube in the other scene. The resulting color matches were fairly accurate throughout all surface colors and illuminants tested, revealing a high level of color constancy (the color constancy index varied from 0.81 to 0.93). The authors argued that the good results were a consequence of the 3D setup and the natural-looking stimuli.
Ling and Hurlbert (
2006) studied the effect of color memory on color constancy using a 3D dome that always represented the test color. After memorizing the test color, observers selected the matching color patch from a selection of 2D patches. Throughout the experiment, the changes in appearance of the dome and the patches did not arise from an actual surface reflectance change but were generated by computer-controlled lighting illuminating white surfaces. The achieved level of color constancy lies between 0.61 and 0.84. The authors reported that the used paradigm was not ideal because the sudden apparent change of the surface color of the dome and the patches was interpreted by the observers as artificial and not as a real surface change. Therefore, the observers might have made an appearance match instead of a surface match.
Zaidi and Bostic (
2008) also used a 3D setup to study object identification across illumination changes. Observers were presented with four real objects, of which three had the same reflectance properties. Two objects were viewed under illuminant 1, two under illuminant 2. Observers had to identify the one object under illuminant 2, which had different reflectance properties from the one shown under illuminant 1. The authors argue that their results could not be explained by color constancy, contrast constancy, inverse optics, or neural signal matching algorithms, but rather by a similarity-based suboptimal strategy that saves on the computational costs.