The display simulated an observer traveling on a circular path (yaw rate: 8–16°/s) through a random-dot 3D cloud at six translation speeds (4, 6, 8, 9, 12, and 16 m/s) under two viewing conditions:
In the case of the static scene, there are several possibilities to derive one's path. The path can be extracted from the extended dot motion, the dot acceleration motion (Royden,
1994), the extended streamline trajectories of individual environmental points (Kim & Turvey,
1999; Wann & Land,
2000; Wann & Swapp,
2000), or from updating one's initial and final heading with respect to the fixed scene (Li & Warren,
2000,
2004). In the case of the dynamic scene, the dot lifetime was chosen to be as short as possible without degrading motion perception per se to provide a sequence of velocity fields. Neither the velocity vectors nor the associated environmental points persist over time. Although it is mathematically possible to derive acceleration information from the six-frame sequence of motion for path perception, Stone and Ersheid (
2006) have reported that within such a limited time frame, humans cannot reliably perceive acceleration. Thus, the dynamic-scene displays do not provide any dot displacement cues or higher order derivatives of motion that can be used over time to determine one's path independent of heading (see also Li et al.,
2006).
The 3D cloud was composed of white dots (3 × 3 pixels) randomly distributed on a black background (luminance contrast: +99%). The dots were generated within a pyramidal frustum subtending the size of the field of view (
Figure 2). The frustum moved with the simulated line of sight (i.e., with the vehicle orientation) that was controlled by the joystick displacement. The dots were placed in the frustum such that about the same number of dots at each distance in depth was displayed on each frame. The number of visible dots per frame was also kept relatively constant throughout the trial, i.e., if a certain number of dots moved outside of the frustum in one frame, the same number of dots were regenerated in the frustum in that frame. The visual stimuli were generated using a Dell Precision Workstation 670n with an NVIDIA Quadro FX graphics card at the frame rate of 60 Hz and were rear-projected on a large screen (110°H × 94°V) with an Epson EMP-9300 LCD projector (native resolution: 1400 × 1050 pixels) at a 60-Hz refresh rate. Observers viewed the visual stimuli from a chin rest at the distance of 56.5 cm from the large screen. We defocused the projector to blur the black grid on the screen caused by the pixilation of the LCD projector. The defocusing amount was small enough to prevent any noticeable image degradation of the visual stimuli. Eighteen translation and rotation rate combinations were simulated for the circular traveling path, with the translation and rotation rates at 4 m/s and ±8 deg/s, 6 m/s and ±8 deg/s, 6 m/s and ±12 deg/s, 8 m/s and ±8 deg/s, 8 m/s and ±16 deg/s, 9 m/s and ±12 deg/s, 12 m/s and ±12 deg/s, 12 m/s and ±16 deg/s, and 16 m/s and ±16 deg/s, respectively.