Video game play can have substantial positive effects on visual skills (see Green & Bavelier,
2006c for a review). Previous studies of fast-paced video games have shown that video game players have faster visual reaction times (Bialystok,
2006; Clark, Lanphear, & Riddick,
1987; Goldstein et al.,
1997; Orosyfildes & Allan,
1989; Yuji,
1996; see Dye, Green, & Bavelier,
2009 for a review) and enhanced visuomotor coordination (Drew & Waters,
1986; Griffith, Voloschin, Gibb, & Bailey,
1983). A number of video game training regimens have produced enhancements in skills such as spatial visualization, mental rotation, and distinguishing between trajectories of moving objects (Dorval & Pepin,
1986; Gagnon,
1985; Mcclurg & Chaille,
1987; Subrahmanyam & Greenfield,
1994). Finally, action video game play enhances various aspects of attention, such as the number of objects that can be simultaneously attended, the spatial and temporal distribution of visual selective attention, and the ability to divide attention (Feng, Spence, & Pratt,
2007; Green & Bavelier,
2003; Green & Bavelier,
2006a,
2006b,
2007; Greenfield, de Winstanley, Kilpatrick, & Kaye,
1994). Importantly, these enhancements may lead to some real-world benefits, as pilots and laparoscopic surgeons trained on video games have been reported to outperform their peers (Gopher, Weil, & Bareket,
1994; Rosenberg, Landsittel, & Averch,
2005).