The second way to reduce crowding is to add feature differences between the target and flanker objects. Crowding affects the recognition of a diverse range of visual features: everything from orientation (Wilkinson, Wilson, & Ellemberg,
1997) and color (van den Berg, Roerdink, & Cornelissen,
2007) to complex objects, like faces (Martelli, Majaj, & Pelli,
2005). Typically, crowding is strong when target and flanker objects are similar along a given dimension and weak when they are not. This has been observed for features such as contrast polarity and color (Kooi, Toet, Tripathy, & Levi,
1994), depth (Butler & Westheimer,
1978; Kooi et al.,
1994), orientation (Wilkinson et al.,
1997), spatial frequency (Chung, Levi, & Legge,
2001), and even holistic similarity for faces (Louie, Bressler, & Whitney,
2007; Farzin, Rivera, & Whitney,
2009). These effects have been interpreted first as evidence that crowding is tuned for target–flanker similarity (Kooi et al.,
1994) and second as evidence that crowding depends on the grouping between target and flanker elements (because manipulations outside of the local context can yield similar modulations, e.g., Livne & Sagi,
2007; Sayim, Westheimer, & Herzog,
2008; Saarela, Sayim, Westheimer, & Herzog,
2009; Manassi, Sayim, & Herzog,
2012). Consistent with both approaches, the feature-based release from crowding appears to be symmetric in the sense that the direction of the feature difference is immaterial: A black target among white flankers shows as much release as a white target among black flankers (Kooi et al.,
1994).