Crowding mechanisms are thought to compute textures that pool information over multiple nearby objects (Parkes, Lund, Angelucci, Solomon, & Morgan,
2001). In crowding, there is growing evidence that information about individual objects is not completely lost but is pooled or averaged. This has been shown for orientation (Parkes et al.,
2001), position (Greenwood, Bex, & Dakin,
2009), and even for emotion discrimination (Fischer & Whitney,
2011). Such pooling, averaging, or texturization can, therefore, represent a statistical summary of the objects present in the periphery (e.g., Balas, Nakano, & Rosenholtz,
2009; Freeman & Simoncelli,
2011). It is known that a statistical summary of objects, which is or can be computed automatically and preattentively (Alvarez & Oliva,
2009) and which does not require identification of individual objects (Ariely,
2001; Chong & Treisman,
2003), can modulate perception and guide attention and eye movements (Alvarez,
2011; Duncan & Humphreys,
1989; Oliva & Torralba,
2007; Wolfe, Oliva, Horowitz, Butcher, & Bompas,
2002). For example, Wolfe et al. (
2002) argued that rapid segmentation (a product of appropriate texturisation) is a crucial first step in search and that the effectiveness of this segmentation affects the later, slower identification process. Further, averaging has been shown to reduce errors (Alvarez,
2011), which benefits perception and behavior guidance. Thus, the output of crowding mechanisms, in the form of a texture, can be utilized by the visual system, even though information about individual items cannot be retrieved. Our results show that higher-order attributes of objects, such as category membership, modulate crowding mechanisms, with same-category objects more likely to crowd each other. Taken together, these findings suggest that higher-level interference in crowding might enable objects belonging to the same category to be pooled and form a texture, and objects belonging to different categories to be less likely to be pooled. Conceptually similar findings have been reported by the Herzog lab, where objects belonging to the same perceptual group crowd more easily than objects belonging to different perceptual groups (Manassi et al.,
2012,
2013; Saarela, Sayim, Westheimer, & Herzog,
2009; Saarela et al.,
2010; see also Chakravarthi & Pelli,
2011; Livne & Sagi,
2007). Such preferential pooling, and hence texturization, of objects with the same category membership might allow a more efficient and precise representation of information, and conversely, allow outlier detection (or a more effective segmentation) of items that do not belong to the same category (Alvarez,
2011). Category-level interactions in crowding leading to texture formation of different effectiveness might therefore affect perception and behavior.