The depth ambiguity of point-light displays and related stimuli gives rise to perceptual bistability: The two possible interpretations of such a stimulus alternate at regular intervals with observers rarely experiencing them simultaneously. However, in the case of point-light walkers, perceptual bistability is often masked by a strong bias to report a point-light walker as facing towards the observer rather than facing away. This facing-the-viewer bias was first described by Vanrie, Dekeyser, and Verfaillie (
2004) who found that observers reported perceiving the facing-the-viewer interpretation of a point-light walker 80% of the time. Since then, the existence of a facing-the-viewer bias has been confirmed multiple times (Brooks et al.,
2008; de Lussanet & Lappe,
2012; Jackson, Cummins, & Brady,
2008; Schouten, Davila, & Verfaillie,
2013; Schouten, Troje, Brooks, van der Zwan, & Verfaillie,
2010; Schouten, Troje, & Verfaillie,
2011; Schouten, Troje, Vroomen, & Verfaillie,
2011; Schouten & Verfaillie,
2010; Sweeny, Haroz, & Whitney,
2012; Troje,
2010; Troje & McAdam,
2010b; Vanrie & Verfaillie,
2006,
2011). Evidently, the visual system employs some kind of prior assumptions or heuristics when resolving the orientation of point-light walkers that leads to the facing-towards orientation being perceived more often.