One of the most perplexing aspects of human perception involves the ability of observers to determine the 3-D shapes of objects from patterns of image shading. In an effort to explain how this is possible, researchers have developed numerous algorithms for computing shape from shading (see Zhang et al.,
1999, for a review), but the performance of these models has been consistently disappointing relative to that of human observers. Patterns of shading are inherently difficult to interpret because the light that reflects from a visible surface toward the point of observation is influenced by three factors: (a) the surface geometry, (b) the pattern of illumination, and (c) the manner in which the surface material interacts with light.
It has been well documented in the literature that observers' judgments of 3-D shape from shading do not remain perfectly constant over changes in the pattern of illumination or surface material properties (Caniard & Fleming,
2007; Christou & Koenderink,
1997; Curran & Johnston,
1996; Khang, Koenderink, & Kappers,
2007; Koenderink, van Doorn, Christou, & Lappin,
1996a,
1996b; Mingolla & Todd,
1986; Mooney & Anderson,
2014; Nefs, Koenderink, & Kappers,
2005; Todd, Koenderink, van Doorn, & Kappers,
1996; Todd & Mingolla,
1983; Wijntjes, Doerschner, Kucukoglu, & Pont,
2012). However, these violations of constancy are typically quite small relative to the overall changes in the patterns of shading on which they are based. A particularly elegant demonstration of this was reported by Christou and Koenderink (
1997; see also Koenderink et al.,
1996a,
1996b). Observers in this study performed a local attitude adjustment task at numerous probe points on a sphere under varying conditions of illumination. Subsequent analyses were then performed on the data to compute a smooth surface for each condition that was maximally consistent with the overall pattern of adjustments. The results showed clearly that the apparent shapes of the objects were sheared slightly toward the direction of illumination. An additional analysis was performed to compute a best fitting surface from the local luminance gradients within the stimulus displays. These surfaces were also sheared toward the direction of illumination, but the magnitudes of these deformations were much larger than those obtained from the observers' judgments.
Christou and Koenderink (
1997) speculated that the relatively high degree of constancy exhibited by the observers was most likely due to information provided by visible smooth occlusion contours. This appears at first blush to be a reasonable suggestion. Previous research has shown that smooth occlusion contours can provide a powerful source of information for the analysis of 3-D shape from shading. The surface normals along smooth occlusion contours are always perpendicular to the line of sight, which can provide a critical boundary condition for computational analyses (Ikeuchi & Horn,
1981). These contours also provide information about the surface curvature in their immediate local neighborhoods, because the sign of surface curvature in a direction perpendicular to an attached smooth occlusion contour must always be convex (Koenderink,
1984; Koenderink & van Doorn,
1982). Under conditions of homogeneous illumination, the local luminance maxima along smooth occlusion boundaries provide additional information about the tilt of the illumination direction (Todd & Reichel,
1989). There is even some empirical evidence, obtained by
Koenderink et al. (1996b), that observers can make remarkably accurate judgments about surface relief from the silhouette of a familiar object presented in isolation without any smooth variations in shading.
Although it is reasonable to suspect that smooth occlusion contours may play an important role in the perception of shape from shading to facilitate constancy over changes in the pattern of illumination or surface material properties, there are surprisingly few data to support that hypothesis. Virtually all previous studies that have investigated shape constancy from shading have included visible smooth occlusion contours in all conditions. The one exception is a recent article by Todd, Egan, and Phillips (
2014) that found little or no effect on performance when surfaces were presented at an orientation for which there were no visible self-occlusions. The research reported in the present article was designed to further examine this issue. The methodology employed was quite similar to those used by Christou and Koenderink (
1997) and Koenderink et al. (
1996a,
1996b), but the stimuli were presented both with and without visible smooth occlusion boundaries.