Of course, these problems also apply to 2-D images, in the sense that the image projected onto the retina varies as a function of viewing angle. The problem of why images nevertheless appear veridical from a range of viewing angles has fascinated researchers since the Renaissance (Kubovy,
1988; Pirenne,
1970). Several factors seem to contribute. One is that humans are simply not very sensitive to the distortion introduced by oblique viewing (Cutting,
1987; Gombrich,
1972). Additionally, images usually depict familiar objects, so that viewers' perceptions can be influenced by their expectations (Thouless,
1931). However, it is also clear that observers are capable of compensating for the oblique viewing, so that perception is based not on the image actually projected onto the retina but on the image which would have been seen if viewed perpendicularly (Perkins,
1973; Rosinski, Mulholland, Degelman, & Farber,
1980; Vishwanath, Girshick, & Banks,
2005). This compensation could work by recovering the true center of projection and reinterpreting the retinal image accordingly. The true center of projection could be estimated from cues present within the depicted scene (De La Gournerie,
1859; Saunders & Backus,
2007), such as the location of vanishing points, or from external cues regarding the orientation of the picture plane combined with simplifying assumptions such that the true center of projection lies on the central surface normal. Presumably, such a mechanism would have to reflect experience with 2-D pictures (Deregowski,
1969; Jahoda & McGurk,
1974a,
1974b; Olson & Boswell,
1976). Vishwanath et al. (
2005) have recently argued for a simpler heuristic, whereby the retinal image is reinterpreted locally based on local surface slant. They argue that this may reflect a more general heuristic which is useful when interacting with real objects viewed obliquely, not a specific mechanism for interpreting pictures. External cues to local surface slant include binocular disparity, vergence, accommodation, the position of specular highlights relative to external light sources, and perspective cues provided by a frame surrounding the screen plane. Accordingly, occluding the frame of the display, viewing monocularly, or viewing through a pinhole all tend to make the compensation less effective, so that images appear warped when viewed at oblique angles (Bereby-Meyer, Leiser, & Meyer,
1999; Perkins,
1973; Vishwanath et al.,
2005).