Note that our multiplane display is not a true volumetric display. Volumetric displays can present simulated stimuli at any distance within a viewing volume (Akeley, Watt, Girshick, & Banks,
2004; Love et al.,
2009; MacKenzie, Hoffman, & Watt,
2010; Ravikumar, Akeley, & Banks,
2011) whereas our display can present stimuli only at three discrete distances in any one trial. Most (Akeley et al.,
2004; Hoffman, Girshick, & Akeley,
2008; Love et al.,
2009; Ravikumar et al.,
2011) but not all (Heron, Charman, & Schor,
2001; Kasthurirangan, Vilupuru, & Glasser,
2003; MacKenzie et al.,
2010) volumetric displays (and spinning displays) have display planes at fixed distances relative to the view position. Presenting stimuli at distances intermediate to the fixed planes requires software interpolation (Akeley et al.,
2004; Ravikumar et al.,
2011) that can introduce artifacts into the retinal stimuli. For most viewing situations, these artifacts are negligible (Hoffman et al.,
2008; Ravikumar et al.,
2011; Wang & Ciuffreda,
2005; Watson & Ahumada,
2011). However, positioning display planes at the exact physical distances to be simulated guarantees that the retinal stimuli are artifact-free. It is for this reason that we constructed our displays as we did.