Discriminating animate from inanimate objects is essential to our survival, from the avoidance of potential dangers to fluent interaction and communication with the environment. Recent research highlights animacy as a significant dimension of human vision both within behavioral (Bonin, Gelin, & Bugaiska,
2013; Calvillo & Jackson,
2013; Carrozzo, Moscatelli, & Lacquaniti,
2010; Lindemann, Nuku, Rueschemeyer, & Bekkering,
2011; Nairne, Vanarsdall, Pandeirada, Cogdill, & Lebreton,
2013; Pratt, Radulescu, Guo, & Abrams,
2010) and neuroimaging studies (Konkle & Caramazza,
2013; Sha et al.,
2015; Wiggett, Pritchard, & Downing,
2009). It is noteworthy that motion cues, without any additional semantic features (e.g., a face), induce animacy perception (Johansson,
1973; Scholl & Gao,
2013; Scholl & Tremoulet,
2000). Such research began in the mid-20th century (Heider & Simmel,
1944; Michotte,
1963; Scholl & Tremoulet,
2000), demonstrating that interactive motion between two or more geometric shapes sufficiently leads to the emergence of causality, intention, and animacy. Recent studies by Gao and colleagues (Gao, McCarthy, & Scholl,
2010; Gao, Newman, & Scholl,
2009; Gao & Scholl,
2011) have revisited these classical observations, revealing behavioral effects and neural correlates of perceived animacy from interactive motion displays.