The observers' task was to indicate the perceived direction of gaze by adjusting the on-screen pointer that appeared following the face stimulus. Each face stimulus was presented in a raised cosine temporal window, such that ramping on and off took 250 ms each (total duration of 500 ms), followed immediately by the presentation of the pointer. On each trial, the position of the face stimulus was randomly jittered horizontally and vertically within ± 0.83° of visual angle around the center of the screen. Following the disappearance of the face stimulus, the pointer appeared at the center of the screen. The pointer remained visible until the observer terminated the trial by clicking the mouse button after adjusting the horizontal angle of the pointer with the mouse. The initial horizontal angle of the pointer was randomly set in the range ±90° on each trial. The vertical angle of the pointer was fixed to 0°. After each response, the next trial was initiated following a 600 ms wait period with a blank gray screen.
Participants were randomly assigned to one of the conditions, and were not aware of the stimulus manipulation in either of the conditions. In the Normal and Wollaston conditions, each participant completed a total of 396 trials consisting of four blocks of 99 trials. Across the four blocks, stimuli were presented in a random order with 4 facial identity (two male and two female) × 11 head orientation {−25°, −20°, −15°, −10°, −5°, 0°, 5°, 10°, 15°, 20°, 35°} × 9 eye orientation {−20°, −15°, −10°, −5°, 0°, 5°, 10°, 15°, 20°}. Note that we use the term “eye orientation” to refer to the physical orientation of the eyes relative to the observer. We reserve the term “gaze direction” for the subjective percept. In the Control condition, subjects performed two blocks of 36 trials either consisting of frontal face presentation (4 facial identity × 9 eye orientation in 0° head orientation) or of sphere presentation (9 sphere orientation × 4 repeat).