In the latter studies, the observer's simulated displacement in a virtual environment was induced by triggering “pure” translation of the visual scene relative to the observer's viewpoint. Zacharias and Young (
1981) suggested that visually simulated self-motion at a constant speed is likely to induce the strongest sensations of vection because it will produce the least visual-vestibular conflict in stationary observers. However, contrary to the predictions of this sensory-conflict theory, adding frontal-plane jitter or oscillations to an expanding optical flow pattern was subsequently reported to enhance the vection in depth by significantly decreasing the onset latency and increasing its duration (Kim & Palmisano,
2008; Nakamura,
2013; Palmisano, Allison, & Pekin,
2008; Palmisano et al.,
2000; Palmisano, Kim, & Freeman,
2012). Adding oscillatory movements resembling those that occur during normal walking to a translational optical flow has also been found to induce an illusory sensation of self-motion (vection), as well as increase its intensity and duration (Bubka & Bonato,
2010; Kim, Palmisano, & Bonato,
2012). Other authors have reported that during virtual displacement, combining the translational optical flow with simulated head oscillations (similar to those during natural walking) increases the observer's sensation of walking or running (Lécuyer, Burkhardt, Henaff, & Donikian,
2006; Terziman, Marchal, Multon, Arnaldi, & Lécuyer,
2013). The feeling of walking may increase the sense of presence in a virtual environment (Interrante, Ries, Lindquist, Keading, & Anderson,
2008). Another idea that has been put forward (although it was not actually tested) is that the feeling of walking may improve the subject's assessment of the virtually travelled distance (Terziman, Lécuyer, Hillaire, & Wiener,
2009). The question therefore arises as to whether combining a translational optical flow with simulated head oscillations is liable to affect subjects' perception of self-motion and hence their perception of the distance (virtually) travelled.