The results showed that depth ordering performance was better with perspective than with orthographic rendering for both the random dot and Gabor micropattern textures. Furthermore, each of the three perspective cues (vertical displacements, lateral gradients of speed across the corrugations, and speed differences between near and far surfaces) contributed to improving depth ordering performance. The lateral gradients of speed included gradients in both horizontal and vertical speed components, both of which turned out to be important. Although we might have imagined that just one of these cues could have accounted for the difference between orthographic and perspective rendering, we found that all of these cues were important but to different extents across observers. The results using coherence noise thresholds also supported the same conclusions. Our results do not allow us to distinguish between different models of cue combination, for example, strong or weak fusion (Johnston, Cumming, & Landy,
1994; Landy & Kojima,
2001; Landy, Maloney, Johnston, & Young,
1995; Parker, Cumming, Johnston, Hurlbert, & Gazzaniga,
1995; Young, Landy, & Maloney,
1993). One possible interpretation is that removal of a cue resulted in cue conflicts with a consequent impairment of depth perception. Usually perspective cues occur together, and the removal of one cue at a time provides conflicting information, which could be interpreted in different ways. The implication is that previous studies using orthographic rendering (e.g., Bradshaw et al.,
2006; Nawrot & Joyce,
2006; Ono & Ujike,
2005; Rogers & Rogers,
1992; Yoonessi & Baker,
2011) may have underestimated how well we perceive depth from motion parallax. The results also suggest that models of optic flow in motion parallax (e.g., Fernandez & Farell,
2008; Koenderink,
1986; Longuet-Higgins & Prazdny,
1980; Mayhew & Longuet-Higgins,
1982) should incorporate the effects of all of these dynamic perspective cues. Some observers also reported that the displays with orthographic rendering were somewhat nonrigid and appeared to rotate although this did not occur with perspective rendering. In general, these observations suggest that perspective rendering comes closer to capturing the depth cues that are most relevant to the visual system.