The plastic-like class of materials (
Experiment 1) had a constant green diffuse component with RGB reflectance
ρd = (0.1, 0.3, 0.1). The dark shiny plastic (
Experiment 2) and silvery metallic (
Experiment 3) materials had no diffuse component (i.e., diffuse reflectance
ρd = 0). Both plastics had a dielectric Fresnel reflectance with a typical refractive index of
η = 1.5, while the metal used a conductor Fresnel reflectance with a complex refractive index of
η = 0.145,
κ = 3.19, which is typical of silver. Each material had either a single or two linearly summed specular components, each of which was modeled with an isotropic Ward BRDF (Ward,
1992) with a variable sharpness parameter
α (see
Figure 3). This parameter controls the sharpness of the reflections,
with smaller values corresponding to higher sharpness. It ranges from 0.2 (blurry) down toward 0 (sharp) in a perceptually linear progression (Pellacini et al.,
2000). For the green plastic-like materials, each specular component had a reflectance
ρs = 0.15. For the dark shiny plastic material, the two specular reflectances varied between 0.05 (faint) and 0.25 (bright), while always summing to 0.30 to preserve the total reflected energy. In this paper we will use the term
two-component for materials with two specular components. We will not count diffuse components in our terminology. Single-component versions of the plastic materials were produced with a single specular component with reflectance
ρs = 0.30. For the metallic material, the two specular reflectances instead summed to 0.95, which is typical of silver. Each specular component reflectance varied between 0.1583 and 0.7917, such that the relative specular reflectances were the same for both dark plastic and silver materials.