Eye movements are not only influenced by bottom-up factors like target contrast and color, but also by top-down factors like motivation (i.e., the desire to perform a particular action or achieve a certain outcome) and plans (e.g., Schütz, Lossin, & Gegenfurtner,
2015; Schütz, Trommershäuser, & Gegenfurtner,
2012; for reviews, see Gottlieb, Hayhoe, Hikosaka, & Rangel,
2014; Schütz, Braun, & Gegenfurtner,
2011; Tatler, Hayhoe, Land, & Ballard,
2011). Saccades to rewarded targets show reduced latencies (Milstein & Dorris,
2007,
2011; Takikawa, Kawagoe, Itoh, Nakahara, & Hikosaka,
2002) and increased peak velocities (Chen, Hung, Quinet, & Kosek,
2013; Takikawa et al.,
2002). Milstein and Dorris (
2007) found that saccade latencies to single targets are negatively correlated with the expected value (i.e., reward magnitude
Display Formula\(\def\upalpha{\unicode[Times]{x3B1}}\)\(\def\upbeta{\unicode[Times]{x3B2}}\)\(\def\upgamma{\unicode[Times]{x3B3}}\)\(\def\updelta{\unicode[Times]{x3B4}}\)\(\def\upvarepsilon{\unicode[Times]{x3B5}}\)\(\def\upzeta{\unicode[Times]{x3B6}}\)\(\def\upeta{\unicode[Times]{x3B7}}\)\(\def\uptheta{\unicode[Times]{x3B8}}\)\(\def\upiota{\unicode[Times]{x3B9}}\)\(\def\upkappa{\unicode[Times]{x3BA}}\)\(\def\uplambda{\unicode[Times]{x3BB}}\)\(\def\upmu{\unicode[Times]{x3BC}}\)\(\def\upnu{\unicode[Times]{x3BD}}\)\(\def\upxi{\unicode[Times]{x3BE}}\)\(\def\upomicron{\unicode[Times]{x3BF}}\)\(\def\uppi{\unicode[Times]{x3C0}}\)\(\def\uprho{\unicode[Times]{x3C1}}\)\(\def\upsigma{\unicodeTimes]{x3C3}}\)\(\def\uptau{\unicode[Times]{x3C4}}\)\(\def\upupsilon{\unicode[Times]{x3C5}}\)\(\def\upphi{\unicode[Times]{x3C6}}\)\(\def\upchi{\unicode[Times]{x3C7}}\)\(\def\uppsy{\unicode[Times]{x3C8}}\)\(\def\upomega{\unicode[Times]{x3C9}}\)\(\def\bialpha{\boldsymbol{\alpha}}\)\(\def\bibeta{\boldsymbol{\beta}}\)\(\def\bigamma{\boldsymbol{\gamma}}\)\(\def\bidelta{\boldsymbol{\delta}}\)\(\def\bivarepsilon{\boldsymbol{\varepsilon}}\)\(\def\bizeta{\boldsymbol{\zeta}}\)\(\def\bieta{\boldsymbol{\eta}}\)\(\def\bitheta{\boldsymbol{\theta}}\)\(\def\biiota{\boldsymbol{\iota}}\)\(\def\bikappa{\boldsymbol{\kappa}}\)\(\def\bilambda{\boldsymbol{\lambda}}\)\(\def\bimu{\boldsymbol{\mu}}\)\(\def\binu{\boldsymbol{\nu}}\)\(\def\bixi{\boldsymbol{\xi}}\)\(\def\biomicron{\boldsymbol{\micron}}\)\(\def\bipi{\boldsymbol{\pi}}\)\(\def\birho{\boldsymbol{\rho}}\)\(\def\bisigma{\boldsymbol{\sigma}}\)\(\def\bitau{\boldsymbol{\tau}}\)\(\def\biupsilon{\boldsymbol{\upsilon}}\)\(\def\biphi{\boldsymbol{\phi}}\)\(\def\bichi{\boldsymbol{\chi}}\)\(\def\bipsy{\boldsymbol{\psy}}\)\(\def\biomega{\boldsymbol{\omega}}\)\( \times \) reward probability) of a saccade target, and this correlation was stronger than a correlation with reward magnitude or reward probability only. In total, latencies to targets with high expected value were reduced by approximately 40 ms compared to targets of low value. Milstein and Dorris (
2007) concluded that expected motivational value is represented in oculomotor areas and influences the preparation of saccades. Motivation by reward can increase response speed without reducing accuracy, and thus can help to overcome the speed–accuracy trade-off (Manohar et al.,
2015). A representation of expected value would thus be beneficial to speed up responses to rewarded targets and obtain rewards earlier without giving away accuracy. However, it can be argued that receiving a monetary reward for an eye movement is an artificial scenario, as eye movements naturally do not provide rewards but provide visual information about our environment.