Four sets of EQN parameter pairs were obtained for each of the four combinations of stimulus type and presentation condition (Spatial Gaze, Spatial Head, Sequential Gaze, and Sequential Head). For each EQN function, thresholds were obtained at six levels of external noise. The standard deviations of the normal distributions were 0.5°, 2°, 4°, 8°, 16°, and 24° degrees for gaze direction and 0.5°, 2°, 4°, 8°, 16°, and 32° for head direction. We set the highest noise level for the gaze-direction stimuli to 24°, to avoid generating stimuli that exceeded the physical limits of human gaze (i.e., gaze offsets >60°). Two blocks of 80 trials were collected for each external-noise level. Blocks included 10 repeats of the eight mean offsets in a random order, producing a total of 160 trials. The mean offset values presented within any block depended on the external-noise level of the block (to ensure even sampling of the psychometric function across conditions). For the gaze stimuli, noise levels below 5° standard deviation used offsets of −15°, −6°, −3°, −1°, 1°, 3°, 6°, and 15° from zero; and those above 5° used offsets of −20°, −10°, −5°, −1°, 1°, 5°, 10°, and 20°. For the head stimuli, three offset ranges were used: below 5° standard deviation: −6°, −2°, −1°, −0.5°, 0.5°, 1°, 2°, and 6°; for 8° standard deviation: −15°, −6°, −3°, −1°, 1°, 3°, 6°, and 15°; and for standard deviations above 8°: −30°, −10°, −5°, −1°, 1°, 5°, 10°, and 30°. Blocks for a single condition were collected in approximately hour-long sessions with a randomized order of external-noise levels.
Experimental control and stimulus presentation were controlled in MATLAB using Psychtoolbox (Brainard,
1997). In the spatial blocks the eight faces were presented simultaneously for 1600 ms. In the sequential blocks each face was presented for 200 ms separated by 200 ms of a blank screen followed by a 1000-ms noise mask. In both presentation conditions, the stimulus was followed by a 3-D response pointer which could be rotated with the mouse. The pointer consisted of a 3-D sphere with a red-and-white target drawn on the center. Moving the mouse rotated the sphere about its vertical axis to point in the direction the mouse was moved toward. The perceived gaze direction was taken as the orientation offset of this sphere when the observer clicked. The observer rotated the pointer and clicked to indicate when it was pointing in the mean gaze or head direction of the set of faces. No feedback was given, and the next trial commenced 200 ms following the response.