Abstract
Virtual-reality head-mounted displays (VR HMDs) block out the real world while engulfing the user in a purely digital setting. Meanwhile, mixed-reality (MR) HMDs embed digital content within the real-world while maintaining the user's perception of her or his surroundings. This ability to simultaneously perceive both rendered content and real objects presents unique challenges for the design of MR content. I will briefly review the technologies underlying current MR headsets, including display hardware, tracking systems, and spatial audio. I will also discuss how the existing implementations of those technologies impact the user's perception of the content. Finally, I will show how to apply that knowledge to optimize MR content for comfort and aesthetics.
Meeting abstract presented at VSS 2017